Skip to main content

What's New

Changelog

What shipped, when. Hand-curated for clarity. Engineering details and commit history open with the source at launch.

On this page

01Recent updates#

2026-06-22 · Update · Terms, policies, and a clearer trust page

  • A new Terms and Conditions page covers your rights and ours, with Polish governing law and a minimum age of 16 in line with GDPR. Signing up now asks you to agree to the Terms and the Privacy Policy, and your consent is recorded.
  • The Privacy Policy was rewritten and clarified: it now names the data controller, discloses Resend and ImprovMX (email delivery) and Plausible (cookieless analytics) as third-party services, and notes that maps are saved in your browser's local storage.
  • The Creator Pledge was refreshed with clearer language about open-source licensing and the AGPL plus commercial-exception model.
  • The AI Diligence Statement was updated to reflect the tools we actually use, including both Claude and Codex, with honest framing about what stays human-directed.
  • The Cookie Policy was corrected and rewritten. It now opens with the most useful fact: Volvelle sets no tracking cookies, so there is no cookie banner. It explains why, documents our cookieless analytics, and notes how to opt out.

2026-06-22 · Update · Battle-map build panel and polish

  • The build panel now has a dedicated Walls tab. GMs can place secret doors and secret traps that are invisible to players, and gates can be two squares wide so large entries look the part.
  • The archway was removed from the object palette, since it overlapped with the door options.
  • The Volvelle wordmark on the battle map now links back to the home page.
  • The token footprint and the rotate and resize hints now stack cleanly on one line instead of wrapping mid-sentence.

2026-06-21 · Update · A bigger battle map, a sharper sheet, and rules that run themselves

A bigger, richer battle map

  • Paint natural terrain with new procedural brushes: raise peaked mountains, carve ditches and chasms, and drop a directional cliff that reads as a real escarpment with a lit rock face and a cast shadow.
  • A forest of stamped trees and bushes with real variety. A scatter brush paints a whole grove, and each tree and bush differs in shape, size, and tint, so no two look alike.
  • A top-down object library of dungeon and cave dressing. Rotate, scale, stack, and place props freely on or off the grid, each one hand-tuned to look its best.
  • Thicker textured walls and richer doors that clearly read as open or closed.
  • Fog of war now hides token movement, not just terrain, so a hidden creature stays hidden as it moves.
  • Area templates place freeform with an optional Snap to grid toggle, and rotate cleanly instead of snapping to the pointer.
  • The tool rail is regrouped by what you actually do, with keyboard shortcuts and a cheat sheet in Settings. On a phone it becomes a scrollable bottom bar.
  • A How to play legend and per-tool hints explain the gestures, how to edit placed tokens, and how to open doors. The grid stays readable over busy terrain, tooltips wrap and stay on screen, and the map shows proper loading and error screens.

A sharper turn at the table

  • A new War Table gathers a Common Actions row and a Reaction lane, so the moves you make on your turn are a tap away.
  • Inventory at the table got tidier: ammunition bundles track individual shots, fungible stacks merge with a quantity stepper, and a rename pencil is always within reach.
  • D&D 2014: A redesigned cast flow with a cleaner popover, a spell-level badge, and a clear self versus target split, plus a concentration panel that engages for any spell that needs it, however you cast it.
  • D&D 2014: Prepared became a quick icon toggle with helpful tooltips, spell cards now share one consistent layout, and an attunement counter sits on your Magic Items.
  • D&D 2014: Worn magic items such as Wings of Flying and Boots of Speed gained an active toggle that turns their effect, and the speed it grants, on and off from the sheet.
  • D&D 2014: Take the wheel when your table rules differently, with a Level Up button, manual overrides for AC, speed, initiative, save DC, attack, and proficiency, an add-a-feature picker, and spell-slot and Hit-Dice overrides.

Rules that run themselves

  • D&D 2014: Conditions now carry their movement costs. Grappled, Restrained, and the worst of Exhaustion drop your speed to zero, Exhaustion steps down one level on a long rest, and Paralyzed, Petrified, Stunned, and Unconscious lock you in place.
  • D&D 2014: Incapacitated now switches off your actions and reactions, Petrified adds poison immunity, and Blinded and Deafened surface clear sensory reminders.
  • D&D 2014: Wild Shape now carries your worn-item defenses into the new form.
  • D&D 2014: More features do their job on the sheet, including the Monk's Empty Body resistance, the Rogue's Use Magic Device, and a Half-Orc's Relentless Endurance prompt when you drop to zero.
  • D&D 2014: More potions and oils take effect when you use them. Restorative Ointment heals, Potion of Climbing and Antitoxin grant their benefits, Dust of Disappearance turns you invisible, and nine more add on-use status reminders.
  • D&D 2014: Multiclass characters advance each class on its own track, keeping per-class subclasses and levels straight.
  • D&D 2014: Compendium monster pages now show the monster's stat block in the detail view.

2026-06-18 · Update · Saved maps and helpful tooltips

  • Map Only Mode now saves to your account: your map auto-saves as you work, survives leaving the tab, and a "Back to my combat" shortcut brings you right back to it.
  • Icon buttons across the character sheet now explain themselves on hover, and an action you cannot take yet tells you why.
  • D&D 2014: Casting with a Warlock pact slot now spells out when and why a cast is blocked.

2026-06-17 · Update · Fog of war, area templates, and spell preparation

A big update for the battle map and for spellcasters.

Fog of war and battle-map tools

  • Fog of war with line-of-sight vision: reveal the map as tokens explore, with GM controls and three fog modes to pick from.
  • Walls now block sight, including diagonal corner-peeking, and individual tokens can have their own vision.
  • A GM and player view toggle, so you can see the table the way your players do.
  • Area-of-effect templates: drop a circle, square, cone, or line sized in squares, and rotate them with the arrow keys.
  • Auto-walls: click a painted room to wall it in one step, and wall drags now draw clean grid lines.
  • Mark up the field with per-token status markers, a "look here" ping to point everyone at a spot, and private or shared map notes.
  • Download your map as a PNG, free and without an account.
  • Smoother token handling on mobile, plus a battle-map settings menu and inline hints.

A battle map more people can use

  • An accessibility pass on the battle map: clearer names, roles, focus, and contrast, a screen-reader description of the canvas, keyboard token selection, and a high-contrast mode that firms up borders.

Spell preparation and browsing

  • D&D 5e: Prepared casters can now prepare spells from a dedicated screen, with a reminder after a long rest and a prepare step built into character creation.
  • D&D 5e: Cast eligible spells as rituals, including the D&D 2014 Warlock's Book of Shadows and Cleric and Druid ritual casting in the 2024 rules.
  • D&D 5e: Find the right spell faster with tactical-role filters and lenses on the Spells tab and the Cast a Spell finder.
  • D&D 5e: Prepared casters browse the full class spell list inline while preparing, and spell cards now share a uniform height with no more clipped names.

On your sheet

  • A new War Table tab gathers what you reach for on your turn, with a Favorites bar you can pin actions and spells to, including spells granted by races, items, and features.
  • Pin items and spells into a per-tab "Pinned" group, and the sheet now remembers your last tab and open category and follows your appearance settings.
  • D&D 2014: Worn magic items gained an equip toggle, and Divine Intervention's automatic success at level 20 is now shown instead of left silent.
  • Inventory tidy-up: Wealth moved to its own column, and "Tools and Gear" is now "Miscellaneous".

2026-06-17 · Update · The sheet rebuilt, homebrew monsters, terrain painting, and more

A big update landed across the character sheet, homebrew, the battle map, and the compendium.

The character sheet, rebuilt

  • A new "Now" tab gathers everything you touch on your turn in one place: actions, reactions, your action economy, quick notes, defenses, and active effects.
  • Pin your most-used actions and spells to a Favorites bar and reorder them.
  • Rest previews show exactly what each rest restores, with depleted pools called out, and a death-save tracker sits in the header.
  • Session Notes became a compose-and-save quick-note log with an explicit Save.
  • Stats, Inventory, and Features were rebuilt too: combat stats on one row, working equip toggles, passive senses as medallions, and uniform feature cards.
  • D&D 2014: Spell slots now read as discrete pips, the Spells tab has a level rail with columnar cards, and you cast right from the card. Wand and other item-granted spells cast natively there.
  • D&D 2014: Tap a weapon for its full to-hit breakdown; speed, vision, and movement show as tappable cells instead of buried text.
  • Spell, item, and feature detail views, plus every picker, got the new glass styling.

A new dice roller

  • Pick your dice, roll, and read the result on one clean surface. Open it straight from the battle map's dice button.

Paint terrain on the battle map

  • A terrain engine lets you paint natural-looking terrain straight onto the map, shaped in a Terrain Forge.
  • Per-stroke or whole-map tint and mood for instant atmosphere, with natural, sharp, and rounded edge styles.

Homebrew builds a lot more

  • D&D 2014: Monsters are now a homebrew kind you can author, alongside items, magic items, spells, features, and races.
  • D&D 2014: Items, spells, and features can carry composed effects, including penalties and debuffs, with save DCs, healing, and ammunition riders where they fit.
  • D&D 2014: Subraces are authored under their parent race and flow into character creation and your homebrew shelf.
  • D&D 2014: The race and feature forges gained senses, speeds, defenses, skill proficiencies, and ability-score changes.
  • Cleaner dice and number inputs across the forges, so penalties no longer read as "+-1".

A richer compendium and a fresh look

  • D&D 2014: Compendium detail pages now show spell damage, class and item proficiencies, item effects, and proper monster cards.
  • A new display typeface and a unified header, page width, and background across every page.
  • D&D 2014: Character creation gained a Languages step.
  • The Create Character screen lists only D&D 5e for now, instead of placeholder systems.

2026-06-15 · Update · Privacy-friendly analytics

  • We added Plausible, a privacy-friendly analytics tool that helps us see which pages get used so we can make Volvelle better. It is cookieless, never tracks you across other sites, and collects no personal data. The details are on the Cookies and Privacy pages.

2026-06-14 · Update · Homebrew, campaigns, and a richer table

  • Homebrew: author your own items, magic items, spells, feats, backgrounds, and races. What you make takes effect on the sheet just like official content, and you can edit or delete it whenever you like.
  • Campaigns: form a campaign, invite friends, and link your characters. Share your homebrew into a campaign so the whole table can use it, and let the GM set XP and approve level-ups.
  • A new Compendium lets you browse the content library by category, with your own homebrew shelved right alongside it.
  • The Now tab gained a death-save tracker, quick session notes, custom counters, and conditions you can apply on the fly, plus an at-a-glance view of your action economy.
  • Casting and inventory at the table: a cast-a-spell quick search, ammo tracking on ranged attacks, and inline renaming and quantity edits on your inventory.
  • Safer accounts: passphrase guidance when you set a password, and a current-password check before you change it.
  • Light mode and accessibility now reach the new campaign, compendium, and homebrew screens, plus fixes including prepared-spell limits and race-adjusted ability scores.

2026-06-13 · Update · Light mode in the forge, and a friendlier character builder

  • Light mode now reaches the character forge: creation and level-up panels, cards, tabs, inputs, and pop-ups follow your light theme instead of staying dark.
  • The builder works with a keyboard and with screen readers: arrow keys move between spell-level tabs, focus moves into and back out of detail pop-ups, and every stepper, score, and die has a real spoken label.
  • D&D 2014: Feats you do not qualify for are now clearly disabled at level-up, with the reason shown (for example, Grappler reads "Requires STR 13"), instead of looking pickable and doing nothing.
  • Bigger, comfortable tap targets across forge controls, page menus, footers, and content links on phones.
  • D&D 2014: The form-changing spells Etherealness, Alter Self, and Shapechange now apply their effect when you cast them.
  • Fixed a stray oversized emblem that could show up on the information pages, and tidied the call-to-action buttons so they read as proper framed controls.

2026-06-11 · Update · More class features, spells, and items that actually work

  • D&D 2014: Druids can Wild Shape: choose a beast form from a level-appropriate list, see its stat block, and keep your own hit points layered on top while transformed.
  • D&D 2014: Sorcerers can spend and make sorcery points: Font of Magic conversion, metamagic applied as you cast, and Overchannel.
  • D&D 2014: Many more class and subclass features do their job on the sheet now, including expertise and tool choices, known-spell tables, spell swaps, and the groundwork for multiclassing.
  • D&D 2014: Conditions carry their real rules: saves that automatically fail, conditions that pull in others, immunities that block them, and durations that end on their own.
  • D&D 2014: More magic items and ordinary gear are functional: scrolls, potions, staves, item charges, and the everyday rules on mundane equipment like carrying capacity and movement penalties.
  • D&D 2014: Your ability scores now include racial bonuses everywhere they matter: they cap at 20 and feed hit points, save DCs, and feat prerequisites correctly.
  • D&D 2014: Spellcasters who prepare spells now have the prepared limit enforced, and picking starting gear opens a focused weapon or instrument chooser with compact equipment cards.

2026-06-10 · Update · Level-ups, roadmap voting, and an accessibility pass

  • Level up from the characters page: a full-screen, step-by-step flow that walks through what your new level grants, hit points, new features, and the spell and option choices that unlock, with details one tap away.
  • The public roadmap is now a community space: cast up to three votes on what we build next, submit your own feature requests, and follow them under "My requests."
  • A new notification bell lets you know when your request reaches the roadmap or ships.
  • D&D 2014: Magic items that grant damage resistance, immunity, or vulnerability now apply to your sheet automatically, including choose-your-element items like Armor of Resistance.
  • D&D 2014: Always-prepared spells, like Cleric domain spells and the new Oath of Devotion spell list, are castable with a click and no longer ask to be prepared.
  • D&D 2014: Spell-effect potions and consumables get a one-tap activation chip, and short rests now let you spend Hit Dice right from the sheet.
  • D&D 2014: Worn items, weapons, races, and features now state their rules effects as clear facts on their cards.
  • An accessibility pass across the app: every control meets the 44px tap-target minimum on phones, color contrast raised to WCAG AA, the smallest text bumped to readable sizes, and every ability, skill, and save on the sheet is a properly named roll button for screen readers.
  • The top bar now fits narrow phones, pages no longer scroll sideways on mobile, and duplicated account requests were trimmed for snappier loading.

2026-06-09 · Update · Character creation, accounts, and a rules-accuracy pass

  • A new step-by-step character creator walks you through race, class, ability scores, skills, equipment, and spells. Launch it from "Create a character," and finished characters save automatically.
  • Accounts grew up: passwordless magic-link sign-in, email confirmation, and a proper password-reset flow.
  • A redesigned profile page lets you upload and frame your avatar, pick a color scheme, and update your email or password.
  • A new contact form to reach us, plus branded account emails.
  • D&D 2014: A rules-accuracy pass: corrections to feature timing, saving throws, spell slots, and proficiency math, along with many smaller bug fixes.

2026-06-06 · Update · A more playable sheet, more content, and light mode

  • A more playable character sheet: ability scores, skills, and saves in one place, plus a Features tab grouped by how you actually use each ability.
  • D&D 2014: Limited-use abilities and resources now track live on the sheet, spending the right cost and recharging on the right rest.
  • D&D 2014: Smarter dice rolling: a one-tap advantage and disadvantage toggle, opt-in situational bonuses, and a clear breakdown of every modifier.
  • D&D 2014: Much more content: more classes and subclasses, races, backgrounds, and feats, a growing spell catalog, and magic items that take effect on your sheet.
  • A new app-wide light theme and an opt-in high-contrast mode, with your preferences synced across devices, plus new About and information pages.

2026-05-23 · Design · Characters page redesigned as a portrait gallery

  • Each character card now has a portrait-led layout with ember-glow border, hover lift, and rising-ember particles.
  • Per-character color scheme (ember / arcane / rose / sky / heal) drawn from the design system.
  • Pin your default battle character with a single click, and your roster's default is now visible at a glance.
  • New "Recent" sort uses real last-opened timestamps, distinct from last-edited.
  • Full accessibility pass: keyboard navigation, screen-reader-friendly labels, AA contrast, prefers-reduced-motion honored.

2026-05-11 · Design · Landing page refresh

  • New hero with the flame-disc wordmark, animated phone + map illustrations.
  • Sections covering player + GM workflows, system support, and the open-core pledge.
  • Join-battle-by-code flow accessible directly from the landing page.
  • Responsive across 320 to 1440px with a layered breakpoint hierarchy.
  • Accessibility baseline: decorative SVGs hidden from assistive tech, icon-buttons labeled, reduced-motion honored.

2026-05-05 · Feature · Mobile responsive baseline

  • Character sheet and battle map usable on phones and tablets.
  • Touch-target floor raised to 44px across the app.
  • Pinch-zoom restored on iOS; mobile inputs sized to 16px to prevent zoom-on-focus.

02Older entries#

Earlier changes, including performance work, the v1.5 rebuild, and combat-flow foundations, are tracked in commit history. Once the source opens publicly at full launch, this page will grow into a more complete record.