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Changelog

Deleted homebrew records now stay on the characters that had them, Hit Dice pips keep the short-rest dialog in step, and compendium prices say "varies" where the rules do.

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01Recent updates#

2026-09-14 · Update · Deleted homebrew stays on your characters, Hit Dice that add up, and prices that tell the truth

  • Deleting a homebrew record no longer takes it away from the characters that already had it. A deleted background, race, feat, class feature, condition, class or magic item now leaves a working copy on every character who took it, with its description, proficiencies, features and effects intact after a reload. Before this, a deleted background or feat quietly stripped its grants, and a deleted magic item or background could break the character's sheet outright.
  • The delete confirmation now counts every character a homebrew class touches, including characters who leveled into it. A character keeps every level and feature of a deleted class and its Hit Dice at a rest, and the Level Up planner says plainly that no new levels can be taken in it.
  • D&D 2014: Hit Dice you mark spent or restored with the pips on the sheet now keep the short-rest dialog in step. Marking a pip is bookkeeping only: it never rolls or heals, and on a multiclass character it opens the class picker and spends nothing until you pick. A level 20 character no longer sees a Level Up button.
  • D&D 2014: a thrown melee weapon keeps its weapon category when it lands, so Improved Divine Smite and the other riders that print "melee weapon" apply to a thrown handaxe or spear.
  • D&D 2014: the compendium and the sheet's item detail say "varies" for barding's cost and weight (four times the cost and twice the weight of the armor you pick), magic armor that takes an armor pick now shows a "varies" weight instead of a placeholder, and a weightless record no longer prints "0 lb".
  • Guided creation accepts a homebrew class that trains no skills of its own or provides no starting equipment: the Skills and Equipment steps say so and let you continue instead of stopping you.
  • Fixes: a failed preview on the data page reads as an error instead of an empty list, the friends preview there stops at its 60-item cap, and the export index names its size limits.
  • D&D 2024 work continues in the background, progressing toward system release: buffs that start and end now announce their end to screen readers, homebrew heals gain Supreme Healing and total-level bonuses, and forked features keep only the actions they can still reach.

2026-09-13 · Update · A shorter creation flow, rerolls that keep their word, and D&D 2014 sheet polish

  • Guided creation: ancestry lineage and gifts now get their own step instead of sitting below the ancestry grid, nothing is pre-selected for you (a lineage, a gift or a skill stays unpicked until you pick it, while Quick Build still fills a full character), and the choice card's info button no longer overlaps its selected check.
  • The creation and level-up previews now derive from the same content the finished sheet uses, so the armor class and numbers you see before you finish are the ones you get, homebrew included. A negative Constitution modifier now lowers level-up hit points as it should, and a resumed draft whose load failed says so at once.
  • Dice: a reroll-at-or-below option rerolls only the die at or below its threshold, a post-roll d20 reroll under advantage or disadvantage re-chooses the kept die, a keep-new reroll takes its inseparable bonus with the die it rode on, and re-selecting a die keeps its natural 20 or natural 1 status. An option cleared because its prerequisite was spent stays visible with its reason.
  • Active effects: a die-valued effect such as Bardic Inspiration now asks which die it grants before it applies, the equip toggle says what donning armor will end (such as Mage Armor) before it ends it, and a self-cast block already in force is announced when the cast panel opens.
  • D&D 2014: weapon cards keep a short summary and put the two-handed and loading rule text behind View details; a starting warhammer accepts a dwarf's specific proficiency; the Now tab's cast launcher shows for every spellcaster, innate-only casters included; a limited-use spell grant names its recharge period in plain words and counts its uses; the Protection reaction chip states the disadvantage and the 5-foot condition and that the sheet does not apply it; Fiendish Resilience and Cloak of the Bat states describe what they do; a resolved madness result keeps its flaw readable; the two-handed grip toggle appears only when a rider depends on it; a use whose roll cannot be built is disabled instead of failing later.
  • D&D 2014: homebrew fixes: a grant that casts a homebrew spell reads back the spell's own name, a catalog rename no longer rewrites a grant, a saved homebrew race's reroll timing is repaired when read, each monster trait's add buttons name the trait they belong to, and a forked draft names your own homebrew spell.
  • Battle maps: a closed connection is reported as lost instead of hanging, a reconnect fails safe, and a saved-map re-read error is no longer shown as a lost map.
  • Accounts and app: an operating-system theme change never rolls back the accessibility choices in force and follows another tab's saved appearance; a stale portrait save shows written copy; a failed character read leaves the campaign stash panel honest and recoverable; a stale refresh never leaves the deposit picker on an item that no longer exists; the data inventory reports an unknown total instead of a false exact and never blends two accounts' counts.
  • D&D 2024 work continues in the background, progressing toward system release: Wild Shape now tracks its hours and a rest ends the form only when it outlasts them, a mastered weapon card keeps its mastery tag with the rule on demand, Graze excludes other damage riders, and several reasons and pool counts on the sheet were corrected.

2026-09-12 · Update · Timed feature effects, stay-on-your-feet prompts, and a sturdier sheet

  • A feature use now stamps how long each effect it applies lasts, the way a cast spell does, so a rest ends a Draconic Presence aura only when it outlasts it. A spell cast from the spellbook keeps the duration the chosen slot bought, not its base duration.
  • Dropping to 0 hit points ends concentration only after every stay-on-your-feet prompt, such as Relentless Rage or Relentless Endurance, has been declined. A prompt left unanswered is asked again when the sheet loads, or settles as a decline.
  • A natural 20 on a saving throw or ability check no longer announces a critical hit: the die shows its ordinary look and total.
  • The damage chip states the rider dice folded onto its face, keeps a subtracted rider's minus, and shows a bonus-die group's own modifier. The cast-options panel opened from the spell finder now sits above the finder, so its Cast control can be pressed.
  • Guided creation: the spell step fills its defaults from the eligible list, names a pick that blocks Continue and says how many picks to remove when over quota; a skill-dependent choice waits for the origin feat step, so a skill from Skilled can take Expertise; a draft with no class equipment package no longer shows a stray outstanding-choice hint.
  • A feature use whose declared roll cannot be read tells the player why nothing was spent, and a feature heal whose cap cannot be resolved is withheld with a reason instead of healing without a cap, in both editions.
  • Homebrew: items name their chips, a homebrew race, feat or background can set the spell preparation mode, a homebrew pool is named the same way on the cast offer and its rider, and the compiler tells an author what a field needs instead of a raw error sentence.
  • Accounts and sharing: the portrait upload and renames are offered only to a character's owner, a friend request or map rename that cannot succeed says so, image uploads check that the bytes are the image they claim, and a delete from a stale tab can no longer remove a newer post or page.
  • D&D 2014: Wild Shape stamps its half-level hours at Transform and the chip shows them; Winged Boots spend their four-hour flight budget by the minute, and a rest ends only a flight it outlasts; carrying exactly your capacity is heavy encumbrance, not the push-drag-lift tier; a Petrified character's carry meter reads the right weight; the Sight Rot chip keeps its severity stepper; an equip-triggered curse stays bound to the right inventory row, and switching its vulnerability chip off keeps the rest of the curse; a metal shield off the catalog gets the druid taboo's shield wording; a self effect granted on a short rest is also granted after a long rest; an unequipped weapon keeps its rider as a fact line; an effect that sets a score shows the score it sets, and only when that is what wins.
  • D&D 2024: every roll states whether its action cost a Bonus Action, so Steady Aim never rides Spiritual Weapon; a species trait you removed stays removed across level changes, and a forked species offers its riders; guided creation asks for Rogue Expertise after skills exist; the Consumes row shows the per-creature cost and ceiling; the druid metal-taboo chip reads an off-catalog item's material and names shields; the damage window lists the two-handed grip row before the riders that need it; a free cast row names its granting card; a stance-scoped weapon rider is stated once; an always-on rider on an unequipped item stays as a fact; the floor note appears only when the floor sets the score; the action-expiry chip says "Ends when you don armor" like the 2014 sheet.
  • Fixes: a character loaded already wearing body armor no longer keeps a marker that donning armor ends, and the Effects panel refuses such an effect while armor is worn; a once-per-open dice option stays shown as applied until the next throw; the /dice link is held to the shared roll caps; a catalog entry shows a close control only when it can dismiss; the consent choice is asked again on sign-in after a dismissal; the map's live connection recovers once a send reaches the wire.

2026-09-11 · Update · Rests end what they outlast, and sleep ends concentration

  • A cast spell now stamps its printed duration on every effect it applies. A rest ends every timed effect it outlasts, in both editions: a one-minute Bane or Blink drops on a short rest, an eight-hour Mage Armor on a long rest, and anything longer survives. Granted and always-prepared spells count the same as spellbook casts.
  • Concentration ends the moment the caster falls unconscious, at zero hit points or by the condition, and a long rest counts as sleep: a day-long concentration spell ends overnight. The pre-rest notice lists everything the rest will end.
  • Donning body armor ends Mage Armor instead of pausing it, in both editions, and a rest or a repeat save that clears a condition announces it like any other removal.
  • Cards say why: a picked Divine Intervention, Mystic Arcanum or Signature Spells card names the casts that moved to the Spells tab, a use notice shows its save fact, emit and cost together, and a pool spend that also cures a condition keeps its authored reason.
  • A rolled feature heal at full hit points refuses the roll instead of spending the use for nothing, and the battle cast log writes a compound throw's base modifier against its own die.
  • A character's equip and inventory actions now run in that character's own edition.
  • D&D 2014: an applied Protection from Energy, Fire Shield, Bestow Curse or Diseased chip with no recorded choice offers the pick on the chip; Boots of Levitation, Hat of Disguise and the Oathbow's sworn enemy keep their printed lifetimes, so a rest ends only what it outlasts.
  • D&D 2024: Cloud's Jaunt and Hill's Tumble spend a Giant Ancestry use and state their effect, so every Giant Ancestry boon now plays; Deflect Attacks and Slow Fall state their map effect; Superior Defense, Draconic Flight and Animated Shield switch off when you fall unconscious; an ally's Bardic Inspiration die announces when it ends.
  • D&D 2024 continues work in the background, progressing toward system release.

2026-09-10 · Update · Build any dice roll, and cards that say why

  • The Modified Roll now builds a whole throw: every dice group gets the full die picker and its own modifier, so a roll like 1d20+5 + 3d6+2 + 1d6-1 reads the same in the picker, the result, and a saved preset.
  • The battle log keeps each die under its own group when a critical hit doubles a compound roll.
  • A feature with only one outcome applies the moment you choose it, with no one-button popover in between.
  • The sheet never removes a timed effect on a clock. Duration stays on the chip as a fact; a rest is what ends things, and you see what will end before you take it.
  • D&D 2014: cards that spend a pool now say "No uses left" when it is empty instead of vanishing: Flurry of Blows, Patient Defense, Divine Sense, and every feature with a paid action.
  • D&D 2014: the Protection from Energy chip always names the resistance choice, even before you pick the damage type.
  • D&D 2024: Giant Ancestry boons play. Storm's Thunder rolls 1d8 Thunder; Fire's Burn and Frost's Chill add their damage when an attack hits; each spends a use and shows only for the Goliath who chose it.
  • D&D 2024 continues work in the background, progressing towards system release.

2026-09-09 · Update · Truer character creation, honest healing, and rest cleanup you can see

  • Character creation got more faithful: point buy now counts an untouched 8 as an assigned score so Continue enables, guided creation advances past a custom class's skill choice, the "hero forged" preview computes armor class, hit points and ability scores exactly as the entered sheet does (Unarmored Defense, shields, ancestry boosts, per-level hit-point bonuses), and the level-up screen names every per-level bonus in its hit-point sum.
  • A rest now names the effects it will end before it clears them, so you see what a short or long rest sweeps away before you confirm. A feature heal used at full hit points no longer spends the use.
  • D&D 2014: a raging Barbarian's unarmed strike now includes the Rage damage bonus, Feral Instinct's initiative advantage starts switched on, Aid states its extra current hit points as a one-time thing you apply, effect chips show only the hit points the sheet actually adds, a homebrew feature's rolled heal opens its roll when you use it, and a material component priced per creature shows the per-creature cost and its ceiling.
  • A homebrew spell you delete now freezes as a working, castable copy on characters that already have it, the way deleted homebrew items already do.
  • D&D 2024: work continues in the background, progressing toward system release.

2026-09-08 · Update · A rest-and-duration model, damage-type picks, and more printed rules

  • Effects and rests: an effect ends when a rest lasts at least as long as its remaining duration, a timed effect shows its duration on the chip as a plain fact instead of a ticking clock, and concentration ends on a long rest. The Conditions picker now tells you when an effect cannot be applied right now (for example, you cannot concentrate while raging).
  • D&D 2014: more printed rules reach the sheet, including Holy Nimbus offering its save advantage only while its aura is up, cursed-armor vulnerability choices, Boots of Striding and Springing waiving speed penalties, and Quivering Palm's save and day-long window, plus corrections to carrying capacity, encumbrance, jump distance and passive checks. A default-on attack rider now rolls once whether you use it from Actions or Favorites, and the Grapple chip gets its own glyph so it reads apart from Shove.
  • D&D 2014: casting Protection from Energy or Fire Shield now asks which damage type to resist and shows the pick on the sheet, and a use judged against a threshold such as Divine Intervention settles once instead of re-rolling.
  • Homebrew: a second homebrew named after a shipped spell, trap or item saves as its own entry with its own id, a deleted homebrew item freezes as a working droppable copy on your characters, and guided creation previews a homebrew class's hit points from its own hit die.
  • Dice and maps: the roller's plus sign adds dice groups into one compound throw and its history and preset controls are tidier; built walls along a natural terrain edge offer a one-tap Straighten, and cave walls and fog hold to rugged terrain edges.
  • Fixes: leaving the sheet during the autosave pause no longer drops the pending save, and a crit marked after the damage roll re-throws with its once-per-turn rider instead of dropping it.
  • D&D 2024: work continues in the background, progressing toward system release.

2026-09-07 · Update · A full-screen dice roller, rage ends concentration, and more printed rules reach the sheet

  • Dice: the dice page is now a landing with a tap-to-roll d20, and the roller lives at /dice/roll as a full-screen page that works signed out or signed in. On desktop your presets sit on one side and your history on the other; on a phone the roller fills the middle with a history sheet you pull up. Every die face comes from your browser's secure random source, and the card fits a short desktop window before and after the first roll.
  • Sheet: entering a Rage ends your concentration and the effects that hung on it, the way the rules say. A feature whose use is spent from its roll window says so on the card, a feature's damage roll prints its save next to the roll control, and turning an effect on applies its state change and its cost together.
  • Homebrew: the D&D 2014 forges can now author what the printed records carry: monster trait mechanics, item action triggers and linked spells, race skill choices, visibility and activation actions. A duplicated condition no longer claims the page it was copied from, and a homebrew background's spells and feat-granted actions reach the sheet.
  • D&D 2014: every spell whose save negates the effect now names what happens on a failed save, on the sheet, in creation and level-up, and in the Compendium. Ray of Enfeeblement puts its half-damage condition on the target, and Enlarge/Reduce uses its chosen effect on a failed save.
  • D&D 2014: Wild Shape uses the beast's physical scores alone, so no race or feat increase stacks on them, while a retained trait such as Powerful Build still applies. Your carry bar, encumbrance chip and lifting limits follow the beast's Strength and size, a shaped druid keeps its own passive Perception, and a Strength drain no longer reaches the form's Strength.
  • D&D 2014: weapons and gear: the attack card's number is the roll you actually make (a raging Greataxe reads 1d12 + 6), a shield warns beside a two-handed weapon and explains a blocked cast, and six gear limits are stated where you see them. Shillelagh binds one club or quarterstaff as a magical d8 and offers Strength or your casting ability for attack and damage. Stored magic items go quiet until you carry or wear them again, Boots of Speed cannot click their heels from a pack, and jump bonuses from Jump, Step of the Wind, Boots of Striding and Springing and Second-Story Work multiply instead of stacking.
  • D&D 2014: more printed rules reach play: Ointment cures its recipient, Poison tracks damage and recovery, item curses persist, Defender records where its bonus went on the first attack, a zero-HP save keeps both its roll and its cost, starting equipment honours the proficiencies a domain grants, and damage resistances and vulnerabilities apply through the HP controls.
  • D&D 2014: feature cards say more: Rage reads as the whole rule, Mystic Arcanum opens its spell's cast panel from Features, Draconic Presence offers Awe or Fear, the Opportunity Attack reaction states its timing and the no-provoke cases, Trance says the rest control does not count its hours, and Divine Word, Nature's Ward, Purity of Spirit, Relentless Endurance and the Boots of Striding and Springing each state their rule once.
  • D&D 2014: guided creation and the Compendium: the Ranger track reads the full enemy and language lists, the Dragonborn drawer takes its breath weapon area and DC from the record, a monster's bonus actions and reactions are grouped in its stat block, and Compendium citations agree with the pages they quote.

2026-09-06 · Update · Diseases run their course, casting locks follow the rules, and Initiative rolls from the Stats tab

  • Sheet: Initiative can be rolled straight from its Stats tab tile, and a feature whose use is spent somewhere else (a spell row, the roll window) says where to use it instead of showing a dead button.
  • Rolls: a situational bonus your class or spell school grants is now offered from every place a roll can start: a prepared cast, an item cast, an attack row, a War Table shortcut, a feature Use, a check or a save. A finished roll announces Critical hit, Fumble or Hit once, before the arithmetic.
  • Rest and recovery: correcting a Hit Die roll adjusts the heal instead of healing twice, and resolving an initiative roll applies only the recoveries you left switched on.
  • Dice page: one column, with the roller at full width under the headline. Saved presets sit on the roller with arrows when they overflow and a Remove button each.
  • Guided creation: a homebrew subclass you pick stays picked, a Conditions-off choice survives reopening the sheet, and the class forge seeds a new caster's casting ability. Every forge reopens exactly what it saved.
  • Compendium: every item and rules citation in the D&D 2014 content now names the SRD page it quotes, about 650 corrections in all.
  • D&D 2014: Cackle Fever, Sewer Plague and Sight Rot run their course on the sheet: saves, rest steps, exhaustion, madness, blindness and treatment, each surviving reload and cure the way the print says.
  • D&D 2014: casting locks follow the rules. Armor you are not proficient with, active conditions, Wild Shape, and a spell's class and components lock the spell list, quickbar, launcher and reactions alike. Mage Armor applies only while unarmored, Call Lightning stays usable in Wild Shape, incapacitation locks action chips, and homebrew race and background states show in Effects.
  • D&D 2014: Bardic Inspiration's die expires after ten minutes, Jump triples the derived jump distance, Raise Dead and Resurrection apply their penalty that eases with each long rest, Shillelagh binds one club or quarterstaff as a magical d8, and Boots of Speed track their ten-minute pool.
  • D&D 2014: Stroke of Luck turns a miss into a hit from the attack roller, Quivering Palm seeds from a landed unarmed strike and resolves from its Use, Horde Breaker and Perfect Self state their limits, Peerless Skill, Indomitable and Diamond Soul rerolls reach the Stats tab, a shaped druid's Stats tab shows the beast's raw scores, and the Dragonborn drawer shows the Draconic Ancestry table with its breath weapon DC.
  • D&D 2014: guided creation asks for Rogue Expertise after Skills and Backstory, Ranger terrain and Favored Enemy steps read the full catalog, a forked caster class keeps its spellcasting, and five printed race and background details reach their card.

2026-09-04 · Update · Forges keep what they compile, dice on one row, and cantrips that hit harder

  • Homebrew forges: every forge now saves exactly what its compiler produced, so a warning the compiler raises is shown, and a hidden or stripped row cannot sneak back into a saved class. Duplicating a class as your own keeps every field you cannot edit, including its multiclass entry rules.
  • Dice page: on desktop the card holds all eight dice on one row, count and modifier on one line, and Save as preset is a small icon beside Roll the Dice.
  • Battle maps: a map you import stays yours when a player is already on the link, and it is saved at once instead of waiting for your first edit.
  • Sheet: an attack whose flat damage comes to 0 now shows a 0 chip instead of nothing.
  • D&D 2014: Agonizing Blast adds Charisma to every Eldritch Blast beam, and Empowered Evocation and the other school- or class-gated damage bonuses now reach the damage roll from the sheet.
  • D&D 2014: a monk's unarmed strikes count as magical from level 6, Potent Cantrip deals half damage on a save, Horde Breaker offers its extra attack, and the Protection fighting style states its reaction.

2026-09-03 · Update · Shared maps stay safe, homebrew namesakes, and a rounder turn

  • Shared battle maps: a player who opens the share link before the GM no longer wipes the GM's saved map. The saved map is the one everyone converges on, whatever order people arrive in.
  • Homebrew: an item you name after a built-in one (a "Longsword" of your own) now saves beside the original and is marked Homebrew wherever you pick or list items: the compendium, the sheet, the pickers, and your inventory, so two Longswords are told apart at a glance.
  • Dice page: a small "Save as preset" button opens a "Name this preset" window, and the roller on the desktop page is wider.
  • Casting: a spell you cannot pay for is refused up front, and a paid cast charges the gold together with the slot.
  • Turns: a once-per-turn damage bonus stays off after you have used it until your next New turn press, and an effect that ends at the start of your turn now also ends the effects tied to its concentration.
  • D&D 2014: New turn now does everything the start of a turn should: it restores slots, recharges every feature that recharges at the start of your turn, clears once-per-turn bonuses, ends turn-start effects, and applies the Survivor heal when you are bloodied; the button is only live when pressing it would change something.
  • D&D 2014: Rage shows as a condition on the sheet and blocks casting while it lasts, and Wild Shape's "can't cast" now withholds every cast control instead of just some.
  • D&D 2014: Flurry of Blows and Stunning Strike are offered right after the attack that allows them, spend their ki and bonus action together, and Stunning Strike shows the live save DC.
  • D&D 2014: Action Surge grants its extra Action for the turn and refuses a second use the same turn; Uncanny Dodge spends the Reaction and is withheld while the Reaction is spent; Cunning Action and Fast Hands offer their actions as the bonus-action version.
  • D&D 2014: Tranquility grants its sanctuary after a long rest with the live ki save DC; Song of Rest adds its die to the bard's own Hit Die heal once per rest; a feature that declares a Use rolls its die or makes its attacks, and is withheld when it has nothing to do; a bonus tied to a tracked state (raging, for one) starts ticked only where the sheet can judge it.

2026-09-02 · Update · High contrast everywhere, steadier rests and healing, and phone-width fixes

  • High contrast and colourblind modes now win on every page, in both themes: the light high-contrast setting from your operating system reaches every surface the dark one already did, the battle map's dark chrome keeps its white text under it, homebrew tiles and the showcase pages keep readable ink, and focus rings stay visible on the dark chrome, the marketing pages, and the admin screens.
  • Phones: ability cards, tracked conditions, and skill rows stop clipping and overprinting at narrow widths, and every block on the character sheet now sizes to the space it actually has.
  • Rests and healing: the short-rest dialog survives rolling your hit dice, so the rest still applies afterwards; every simple healing window offers the same extra options the other heals do; the heal helper says who it is healing and hands back the heal-yourself option.
  • A spare "Use" button no longer appears on a card whose action already spends the same pool, so one thing cannot be paid for twice.
  • Dice roller: saving and presets live in the roller itself, "Roll again" keeps a once-per-roll option from applying twice, and dice written without a count (a plain "d8") roll one die.
  • Screen readers hear the battle map's banners and refusals exactly once, and the spell finder says so when a character could not be read.
  • Character creation: the step counter shows the step alone until the total is known, and the stills in the first-character guide now match. The beginners guide opens with what you need and replaces two flat widgets with a small first-turn game; the first-character guide gained stills of choosing a class, a name, and an ancestry, and links to the free account early.
  • Homebrew: a copied consumable keeps its damage dice, a copied race keeps its rider labels, and an edited summon survives editing; the race forge offers only the timings its effects can honor.
  • D&D 2014: picking expertise never turns a skill into a duplicate proficiency, a healing feature with a stated cap (such as half your hit points) stops at that cap, versatile weapons ask for the grip on the attack and change the die with it, and a lance's two-handed rider follows the grip you declare.
  • D&D 2014: effects that add to a roll only offer the parts they can judge, and a rider die written without a count keeps its kind.
  • Fixes: the campaign's success chips and the compendium's ready pill take their green from the same token as healing, the join arrow keeps its light ink, and the sanity gauge keeps its shape under forced colours with its marker and spent band on the same level.

2026-08-31 · Update · Saves that protect your work, exacter dice, and a better blog

  • Your work is protected from silent overwrites: character saves, map autosaves, party stash transfers, and page editors now notice when something newer was saved elsewhere and say so instead of quietly replacing it.
  • The shared battle map notices a dropped connection and catches back up when it returns.
  • Choices your browser refuses to store are handled honestly: turning analytics off works immediately even then, the choice reaches every open tab, the consent banner can always be dismissed, and the profile toggle says when a setting could not be kept.
  • Dice follow their rules more exactly: attack, check, and save totals can go below zero, only damage stops at zero, only a real d20 can crit or fumble, and absurdly large modifiers are refused instead of silently distorted.
  • The dice roller page leads with the roller: saving a preset sits behind a small disclosure on desktop.
  • Blog posts read better: an "On this page" index beside longer posts, no cover picture pushing the text down, and old links and anchors still land where they pointed.
  • D&D 2014: two-handed bonuses on versatile weapons follow how you actually grip them, and advantage granted by effects respects the weapon you swing.
  • D&D 2014: bonuses from items you can no longer use stop applying while the switch to end their effect stays reachable, homebrew weapons written with dice like "d10" roll properly, and an item-granted spell knows its school when it rolls.
  • Accessibility and privacy: screen readers hear save refusals, the join code field keeps its keyboard focus ring, the contact page gained the skip link, and public pages no longer include account identifiers in their data.

2026-08-30 · Update · A free dice roller and two starter guides

  • New: a free dice roller at volvelle.net/dice. No account, works the second the page loads. Pick a die, set how many and a modifier, and roll. Favorite rolls save as presets, back up to a file, and are the same presets the battle map uses: save one here, see it there. Signed in, they follow your account. The phone layout fits one screen, and on a desktop the dice and the Roll button are visible without scrolling.
  • New: two starter guides on the blog. "Online D&D for beginners: how to start playing" and "Creating your first character", written by Marta, with stills from real sessions and small interactive bits.
  • Your first visit to an empty battle map now lights the Build control with a "Start here" cue, so it is obvious where making a map begins.
  • Saving rolls tells the truth now: if this browser or your account could not keep a preset, the page says so instead of "Saved", a refused save keeps the roll you configured so you can retry, a set at its ceiling of fifty says so, and retries can no longer create duplicate copies.
  • A hidden combatant stays hidden when their turn comes up: other players see no highlight, no announcement, and no gap in the turn order.
  • Screen readers now hear save and refusal messages reliably, on the map rail and in the cast panel.
  • D&D 2014: casting a spell from a magic item opens the same cast panel as casting it yourself, with the same at-cast offers, like a draconic sorcerer's Elemental Affinity resistance on a matching spell.
  • D&D 2014: a roll option you own but cannot pay for stays on the dice window with its price instead of vanishing, and an option tied to a class or spell level the sheet cannot verify is offered off with the reason named.
  • D&D 2014: an unarmed strike no longer offers an ammunition option, and a caster out of slots is told which slot pool the cast would need.
  • Fixes: notes print "&" and "<" as typed, the cast finder closes after a successful cast, a refused cast says why and keeps your selection, and a simultaneous reorder can no longer move whose turn it is.

2026-08-29 · Update · Battle map controls behave, item renaming, and a 2014 rules pass

  • Creating a battle and toggling the fog panel now do what their controls say.
  • Six battle-map flow issues around map setup and viewing are fixed.
  • The initiative order now follows the roles at your table.
  • You can rename an item from its details whenever you own the sheet.
  • Attuning to an item now asks for the short rest the rules require.
  • Your character list opens faster on large collections: it paints rows as you scroll instead of all at once.
  • The display-name field now tells you who can see it.
  • The roadmap page only mentions votes when there is something to vote on, and its skip link and footer links are easier to reach.
  • D&D 2014: A versatile weapon swung two-handed now offers the two-handed options its grip allows, instead of withholding them.
  • D&D 2014: A later Bardic Inspiration die replaces the one an ally is already holding, instead of adding a second.
  • D&D 2014: Falling Unconscious offers to drop what you are holding, and becoming Incapacitated ends concentration.
  • D&D 2014: At-will Warlock invocations now target the warlock alone, as printed.
  • D&D 2014: Six item and feature cards now match the wording of SRD 5.1.
  • D&D 2014: Where a feature doubles your proficiency bonus, it now doubles it once, as printed.

2026-08-27 · Update · Maps keep their paint, phones get their taps back, and a rules sweep

  • Reloading a map you had just created no longer wipes what you painted. The blank starting state of a fresh map was being replayed over your saved copy on reload; it is now used once and discarded.
  • Deleting a scene now clears its annotations as well, instead of leaving them behind.
  • On phones, the Create, Retire, Abandon and Portrait dialogs on the characters page take your tap again, and the ability cards on the sheet no longer cover their roll buttons where a thumb lands.
  • Finishing a new character can no longer be undone by an autosave that was still on its way.
  • The level-up screen has a way back to your characters.
  • Adding an item asks how many. Ordinary items become one stack; ammunition comes in bundles that each keep their own count.
  • While a character is Incapacitated, the sheet now holds back the actions the rules forbid: attacks, spell cards, the quick bar, pool conversions, entering a stance and using items, not only Use and Heal. In a beast form, items cannot be worked.
  • D&D 2014: Counterspell and Dispel Magic roll your spellcasting ability check, Maze shows the target's Intelligence check, Prismatic Wall carries the damage of each of its five layers, Arcane Hand offers its crushing damage as its own roll, and Delayed Blast Fireball states how it grows each turn.
  • D&D 2014: Riders no longer appear on rolls the rules exclude: Sneak Attack needs a finesse or ranged weapon, Improved Divine Smite needs a melee weapon, Foe Slayer rides weapon rolls only, and the heavy-weapon disadvantage toggle is withheld from Medium and larger characters.
  • D&D 2014: Using Bardic Inspiration now spends a bonus action, and the conditions picker offers it once.
  • D&D 2014: Every poison carries its saving-throw ability and DC.
  • D&D 2014: A level-1 ranger knows no spells; the two picks arrive at level 2.
  • D&D 2014: A feature that grants immunity to poison damage and to the Poisoned condition (Nature's Ward, Purity of Body) now shows both chips.
  • D&D 2014: The death-save reminder says a natural 20 brings you back at 1 hit point and a natural 1 counts as two failures; the concentration reminder says each damage source owes its own saving throw.
  • D&D 2014: Proficiency and tool labels use the printed names instead of built-up spellings.
  • Fixes: Enter and Space activate every row and meter the same way, and a feature card's shield marker is skipped by screen readers.

2026-08-25 · Fixes · Homebrew keeps your work even when its origin record is lost

  • A homebrew entry that has lost the record of where it came from now loads normally and is gently flagged for your review, instead of being refused. Nothing is deleted.

2026-08-24 · Fixes · A rules-accuracy sweep across the sheet

  • D&D 2014: Warlocks are now offered each Mystic Arcanum pick at the level that grants it (11, 13, 15 and 17). Before this fix the level-up flow silently skipped all four, and a warlock finished those levels owing a pick.
  • D&D 2014: Spells the rules cast only on yourself (Detect Magic, Misty Step, Comprehend Languages, and more than thirty others) no longer offer casts on other targets.
  • D&D 2014: Roll accuracy: Sneak Attack and weapon riders are withheld on unarmed strikes, Agonizing Blast and Divine Favor start switched on as the rules print them, Natural Explorer's doubled bonus is only offered on trained skills, and the monk's Tranquility carries its full printed sanctuary effect.
  • D&D 2014: A druid in Wild Shape now sees the form's climb, swim, and fly speeds on the sheet, and a round of smaller Wild Shape fixes landed with it.
  • D&D 2014: A magic weapon now keeps everything its base weapon gives it and states its properties the same way on every surface: the Sun Blade shows its radiant damage, and the Dwarven Thrower can finally be thrown (range 20/60). The Items tab also offers a Throw row on every thrown-capable weapon, not just some.
  • Homebrew forging: a broken entry now tells its author while they are still forging, and dismissing one notice never hides a different, newer failure.
  • Light mode: the roll dialog's switches gained a visible edge and a readable off state; the sweep also verified rider offers on melee, thrown, and ranged weapons live in the app at six screen widths.
  • D&D 2014: The attack picker's row for an equipped magic weapon now matches the attack card: a Sun Blade reads as a martial melee weapon with its radiant damage, not a generic magic-weapon label.
  • Character creation: when the class list fails to load, the Skills step now says so plainly instead of asking you to choose a class first.
  • Background work on the D&D 2024 edition continues toward its release.

2026-08-23 · Update · Saved maps you truly own, your data in your hands, and plain-language policies

  • Save a battle map to your account from the table. A saved map keeps its open link: anyone you send it to can still join and play without an account, but only you can edit the saved copy, delete it, or run it as its GM. Maps saved before this change stay reachable at their old links.
  • New maps get long, unguessable link codes, and anyone with a link can check whether a map is already claimed before joining, without learning who owns it.
  • Hand a saved map to an accepted friend from My Combat. The offer waits seven days for an answer; accepting moves the map, and cancelling or declining removes the offer straight away.
  • Export a copy of your account data, and delete characters, uploaded images, or your whole account yourself. Deletion completes on its own, and an interrupted image upload is cleaned up rather than left behind.
  • Work kept only in your browser (unsaved maps and their notes, roll macros, sheet tab choices, War Table counters) is now stored separately for each signed-in account, with its own export and clear controls. Records from before this change stay sealed off, with a separate control to clear them.
  • Joining a battle now offers your display name as the default join name.
  • The Privacy Policy (v2.7) and Cookie Policy (v2.0) say the same things in far fewer words. Nothing changed about what is collected or how long it is kept, and the cookie policy now leads with the point: Volvelle sets no cookies. One correction: the old policy described a review queue that could put an existing membership on hold; that queue no longer exists, and every relationship from before simply counts as agreed, so nothing of yours was ever paused.
  • Fixes: password reset returns you to the exact page that asked for it, plus a sweep of smaller sign-in, invitation, and library fixes.

2026-08-18 · Update · Safer accounts, clearer privacy choices, and a new forest map

  • Creating an account now confirms your email address and asks you to accept the Terms and Privacy Policy, so every new account starts with a clear agreement.
  • Optional analytics now waits for your say-so. One banner choice covers the usage counters and speed measurements, your choice is remembered properly, and you can change your mind any time from your profile.
  • Sign-in is protected from automated signup abuse. When something looks off you may see a quick verification step; real players keep signing in as usual, and password resets complete even while that extra check is active.
  • New ready-made battle map: Thorn Forest, an elven enclave among the trees, along with new forest scenery props for maps you build yourself.
  • Fixes: a sweep of sign-in, profile, and dialog polish behind the scenes.

2026-08-14 · Update · Faster loading, a snappier sheet, and a wave of rules fixes

  • Much faster loading. Your first visit now downloads roughly half as much code before the page appears, about 370 KB down to about 167 KB compressed, because the map engine and other heavyweight pieces now load only on the pages that use them.
  • D&D 2014: The character sheet got dramatically quicker. The Spells tab on a fully loaded level 20 wizard now redraws in under 15 milliseconds instead of about 98, spell picks during level-up are several times faster, and opening a sheet no longer downloads the whole monster catalog just in case you have a familiar or a summon.
  • D&D 2014: The sheet now tells you when something ends something else. Rage, Concentration, and similar ongoing effects show a clear notice when a new condition, like being stunned or knocked unconscious, cuts them off, instead of silently leaving the toggle on. Screen readers announce these warnings too.
  • D&D 2014: A long run of print-accuracy fixes: Bane now rolls its d4 penalty, Acid Arrow deals half damage on a miss, Web's burning squares deal their damage, magic ammunition adds its bonus damage, Goggles of Night stack with darkvision, the petrified, prone, and blinded rules apply their auto-fail and advantage effects correctly, Draconic Ancestry's choice is finally pickable, and a Champion's expanded crit range no longer applies to spell attacks. Dozens of similar corrections landed alongside these, including restored handling rules for vehicles and other mundane gear.
  • D&D 2014: Copying a spell or item in the homebrew forge now keeps your edits. Duration, area, damage, and cast-time changes survive the copy, and a copied arrow remembers it is ammunition instead of forgetting its category.
  • D&D 2014: The spell-casting panel now shows how many slots of each level remain right where you pick the level, and effect chips describe how an effect ends in plain language.
  • Visual polish across light and dark mode: popups no longer carry a leftover dark border in light mode, tooltips no longer stick open after a tap on touchscreens, the reference panels use one consistent font, and the last hardcoded colors joined the shared theme system.
  • In the works: Groundwork for the 2024 edition continues behind the scenes; it will get its own announcement when it is ready to play.

2026-07-25 · Update · Volvelle on your phone

  • A real phone experience. The character sheet now has a layout built for phone screens, the campaign hub gets a play-first phone version, and a bottom navigation bar keeps the important places one tap away. Tap targets were enlarged across the app, and cramped or overlapping controls were fixed down to the narrowest phone widths.
  • Phone-specific sheet fixes: skill names are no longer crushed to three letters, hit points can be tapped and typed directly, and the effect picker opens as a proper bottom sheet instead of off screen.
  • D&D 2014: We checked the full compendium, 329 monsters and 319 spells, against the printed rules text and corrected entries that had drifted. Among the fixes: monster regeneration works, round-by-round effects like ongoing poison and burning damage now actually tick, Bestow Curse offers its full set of effect choices, and monster abilities tied to conditions like grapples and fear are wired up.
  • D&D 2014: Several classes gained spell slots at slightly wrong levels; slot timing is now correct for Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, and Wizard.
  • D&D 2014: Compendium fixes: fractional challenge ratings like 1/8 display correctly, monster pages render their full stat block, shared compendium entries offer an Add to character button, and a spellcasting section no longer renders as an empty box when only a save DC is present.
  • Homebrew forges now surface warnings while you build, not just hard errors, and the forge's Save button and info tooltips work properly in the conflict-resolution flow.
  • Fixes: a misleading Auto-save toggle that always showed off was removed (saving always ran), disabled sheet controls explain why they are disabled, and screen readers announce more status changes.

2026-07-06 · Feature · Build your own class, and friendlier session starts

  • D&D 2014: You can now build a full custom class in the homebrew forge: define its advancement table and features, and it appears in character creation and level-up right alongside the built-in classes. Custom subclasses and backgrounds joined too, and official conditions can be forked and modified.
  • D&D 2014: Homebrew features got much richer. Authors can offer pick-two-of-four style choice menus, grant temporary HP, save DCs, summoned creatures, recharging charges, and resource pools tied to rests, and a form-changing feature can transform a character into a monster from the catalog, Wild Shape style.
  • Friendlier session starts. Starting a battle with fog is now one clear on-map button instead of a hunt through panels. Creating a map makes you its GM automatically, the first player to arrive gets a tailored walkthrough, and a Show flow guidance preference controls the coaching. A new How this map works explainer makes the default clear: rules-free, with enforcement as a GM option.
  • Map templates. Start a session from a ready-made Volvelle map instead of a blank canvas.
  • Turn order grew up. A GM can enforce turn order so only the active combatant moves (off by default), players stage their own initiative edits without clobbering each other, a blocked move pulses instead of silently failing, arrow-key nudges respect snap to grid, and the diagonal movement rule is now a table-wide setting.
  • D&D 2014: Rules fixes: Wild Shape forms are tied to real monster stat blocks and revert automatically when the form's HP hits 0, a held Heroic Inspiration survives a long rest, Font of Inspiration correctly gates Bardic Inspiration's short-rest recharge, several racial spell ladders now level correctly, and Powerful Build, Agonizing Blast, and Devil's Sight all work as printed.
  • Navigation polish: the More menu is grouped into labeled sections, a new Accessibility Commitments page lives at /accessibility, and map toggles respond on the first click while hovered.

2026-07-04 · Update · Accessibility, spectator mode, and a wave of sheet and rules fixes

  • Accessibility: A broad pass across the app. Screens read more clearly with a screen reader, more controls are reachable and operable by keyboard, and focus is easier to see as you tab through. Live updates like turn changes and search result counts are now announced. Layouts were tightened for phones and tablets, with larger tap targets and popovers that stay on screen. The battle map gained a screen-reader and keyboard layer for the board, tokens, and turn order.
  • Spectator mode: Share a view-only link to your battle so friends can watch the action unfold, with a follow-cam that respects fog of war (no peeking at hidden areas).
  • Battle map: Bring your whole party onto the map at once from a set entry point and reveal them when you begin play, so setup stays tidy behind the fog. Tokens can now show height with a flying, hovering, or burrowed badge, and fog of war reveals more of the map by default with quick range presets.
  • Blog: A new blog lives at /blog for behind-the-scenes notes and updates.
  • D&D 2014 sheet: Pool maximums like hit points now edit inline right where you read them, the Features tab toolbar is tidier, you can set a custom cap on a resource pool, and inventory stacks more freely.
  • D&D 2014 homebrew: The Class Feature forge now covers non-spellcasting classes too, not just casters. Custom conditions save reliably, custom Racial Traits attach to a real ancestry, and a homebrew monster shows up on the War Table with its full traits and actions.
  • D&D 2014 rules: Unarmed strikes use the correct base damage, multiclass spell save DC and attack no longer inflate, your chosen subclass is named on the sheet, and guided creation surfaces ancestry choices during setup. Magic weapons and armor also appear under Magic Items, item pages show the enhancement bonus like a +1 or +2, and class cards state the right starting proficiencies.
  • In the works: Groundwork for the 2024 edition continues behind the scenes; it will get its own announcement when it is ready to play.

2026-07-03 · Update · Roll macros, custom dice, easier invites, and richer nature scenes

  • Roll macros are here. Save the rolls you reach for most as named macros, group them into sets, and fire them from a quick rail beside the dice roller. Capture a roll you just made as a macro, rename macros and sets freely, and export or import your collection.
  • Roll any die: the dice roller now accepts custom die sizes, so a d3, d7, or d13 is as easy as a d20.
  • Inviting players to a battle is friendlier: a one-tap invite pill, a QR code tucked behind "Show QR for phones", a nudge to set your display name, and your role included when you share.
  • Nature scenes read better: props like rocks and logs now use terrain-grade materials with real relief, pond banks are slimmer, reeds are fuller, and tree greens are toned to sit naturally in the scene.
  • Sturdier maps: imported and restored maps are now checked before they load, live multiplayer updates are validated more strictly, and turn order and hit-point edits reject bad values.
  • Fixes: terrain edges blend cleanly without dark corner artifacts, the drag distance readout stays clear of larger tokens, the terrain picker explains the Mountain and Ditch landform brushes, and the dice roller's close button no longer smears the card behind it.

2026-06-28 · Update · Hex maps arrive, a more playable sheet, and a unified board-builder

  • D&D 2014: More at-the-table controls live right on the sheet: an Inspiration toggle, a Warlock Pact Magic pip summary, one-tap "Pin combat actions", opt-in turn-economy marking, a Bag of Holding load tally with an over-capacity warning, a one-tap concentration save, store-in-container in a tap, editable ammunition counts, and nested container contents.
  • D&D 2014: Level Up is now a direct button on the character card.
  • D&D 2014: Rules fixes: temporary HP now clears on a long rest and buffers damage correctly, a long rest restores half your maximum Hit Dice, Spend Hit Die is guarded at full HP, Warlock invocation cadence matches the SRD table, Warding Bond shows as a fact card, and Hunter's Prey offers its three options at Ranger level 3.
  • D&D 2014: Creation and level-up now offer your homebrew feats at the ability or feat step, let you add gear inline at the starting-equipment step, and carry homebrew into high-level builds; the Feature forge gained typed skill and weapon or tool proficiency grants.
  • The whole board-building toolset is now a single panel: paint terrain and place walls, doors, and objects from one tile-and-category picker.
  • New door types: windows, wooden gates, reinforced gates, two-cell gates with a swing animation, and portcullis widths.
  • Hex grids are here. You can now build and play on hex maps, with a vertex wall-draw tool for clean wall chains, fog of war blocked by walls, oversized-token support, and walls and doors that stay aligned to the grid.
  • Terrain gains half and diagonal tiles, fill that respects walls, and crisper large maps across more devices.
  • Area-of-effect templates you drag to size with live measurement, multi-stage movement that traces and measures a whole route, and map export or import as JSON.
  • You can now delete your account yourself, and deletion erases your stored files (avatars and portraits), not just database records.
  • A strict Content-Security-Policy and hardened security headers are now enforced, with a Topics-API opt-out.
  • Our trust documentation (the pledge, privacy, and terms) has been refreshed so it all lines up.

2026-06-26 · Update · Friends, shared scenes, secret rolls, and a deeper battle map

Invite and get started

  • Invite a friend by link or email straight from the nav bar; accepting the invite connects you as friends.
  • A persistent Getting Started banner and a refreshed welcome help new players find their footing, with a smoother path from trying the battle map to making an account.
  • Onboarding language is now plain and speaks to any tabletop game, not insider jargon.
  • Your profile now has a Your data section with a per-category preview and a one-click export of what we hold.

Run the session

  • Build several maps in one session and switch between them with the new scene switcher.
  • Each scene keeps its own turn order, so initiative does not bleed between maps.
  • Secret rolls the GM can keep hidden, plus live roll suspense that shares the moment of a roll with everyone present.
  • Bind a token to a player so they can move their own piece.

Build and dress the map

  • GM fog of war tools: a manual reveal and hide brush, an overlay that mirrors what players have already seen versus what they see now, and labeled sightlines, with clearer wording that enemies and NPCs do not reveal fog.
  • New wall materials: windows you can see through but not walk through, iron walls, and fences that are now edge-placed walls, plus metal floors and floor hatches and grates.
  • More terrain to paint: cave floor, gravel, mud, and ash.
  • New object packs to dress a scene: docks and shore, dungeon and graveyard, indoor furniture, barn-and-yard clutter, towns and stable yards, and industrial sets.
  • Edit placed objects faster: flip, lock against accidental drags, duplicate, send to back or bring to front, and nudge or rotate from the keyboard, with a snap-to-angle toggle on by default and a one-tap reset to an object's default look.

Sheet and pickers

  • The Apply Effect picker now reads as a clean, scannable list of names; descriptions appear when you search or flip on Show details, so finding a condition mid-fight is faster.
  • Searching the compendium or the sheet's pickers surfaces the exact match first, so typing "light" lands on Light instead of burying it.
  • Signing in returns you to the page you were headed to, instead of the home screen.
  • Adding an item you already carry now tells you, so you do not end up with accidental duplicates.
  • Wider keyboard and screen-reader support across the sheet, the homebrew forge, and the map, with a smoother first time on the map: clearer fog defaults, a friendlier quick-setup, and touch-accurate instructions.

For D&D players

  • D&D 2014: Spells granted by an item now actually cast, from both the homebrew forge and the character sheet, rolling their upcast dice and healing at the granted level.
  • D&D 2014: Every damage rider on an item is now a switch you flip per roll, so nothing an item adds gets silently dropped, and a rider on one item reaches the weapon you attack with.
  • D&D 2014: Inventory cards show an item's granted effects and facts, with an "Inactive, attune or equip to apply" cue when it is not active yet.
  • D&D 2024: A lot of behind-the-scenes groundwork for the 2024 ruleset landed this week. It is still coming soon, and this preparation brings it closer to shipping alongside 2014.

2026-06-24 · Update · A combat tracker, token hit points, and a battle map that runs the table

Run the fight

  • A turn-order tracker you can fill from all your tokens at once, reorder, auto-number, and clear in one step when combat ends. Stage hidden combatants only the GM sees, remove anyone with a single tap, and the map pans and flashes to follow whoever is up.
  • Track hit points per token with a ring gauge and quick damage or healing, and read each combatant's current HP in the tracker and on hover.

Measure and move

  • A ruler with a diagonal rule you can set, auto-measure as you drag a token, and an option to offer players the GM's diagonal rule when theirs differs.
  • Nudge the selected token one square at a time with the arrow keys, snap tokens and objects to the grid as you move them, and select several tokens and objects together to copy, paste, or drag as a group.
  • Area templates now measure first and stay selectable on touch.

Build and dress the map

  • A redesigned terrain panel with named brushes, clearer edge controls, and brush resizing from the arrow keys, plus a reworked object picker and map and grid panel.
  • New things to build with: an environment object pack for common combat sets, and palisade, hedge, tall hedge, and cave-wall materials.
  • A redrawn Shrub that reads as its own woody plant, one-tap object recolouring on desktop and mobile, and a placement preview that updates as you cycle colours.

Easier to pick up and share

  • A quick-setup nudge when you first open a map points out that it is configurable, with fresh defaults for each new battle, a map preferences panel, and preferences synced to your account.
  • Share an invite straight from your phone with the native share sheet, and start a fresh roll from the dice chooser.

More accessible

  • A colourblind-safe palette you can switch on across the whole site, with non-colour cues on the map so terrain and tokens stay easy to tell apart.

Fixes

  • Clicking empty map space now deselects objects as well as tokens, the battle map loads on Brave, the faint grain on profile and content backgrounds is gone, and the free battle map's footer now links the full set of privacy, terms, cookie, and AI pages.

2026-06-23 · Security · More map building, and a security review under way

  • Recolour terrain and map objects from a curated palette, with per-terrain colour variations in place of the old global tints, plus a brighter channel for genuinely lighter terrain.
  • New materials to build with: iron-bar cage walls that read as round bars and let you see through them, more wood-plank variety, and a lighter Pine.
  • Mark tokens as Player, NPC, or Enemy, with a coloured rim that stays readable on any token.
  • Place, select, and re-edit objects right on the map: switching an object's kind gives it a fresh shape, placed objects stay selectable and editable, and decision pop-ups now float centred above the map instead of hiding behind a panel.
  • On touch, dropping an object opens it straight for editing, the build panel collapses out of the way, undo and redo stay within reach, and the object and token inspectors are slimmer.
  • The scatter brush now paints vegetation only, so a grove stays a grove.
  • We have a pre-launch security and privacy review under way, and the first improvements are live: roadmap voting is now fully anonymous so individual votes cannot be traced to who cast them, profile pages share only the details meant to be public, and every page now loads with stronger browser security headers in place. More to come as the review continues.

2026-06-22 · Update · Terms, policies, and a clearer trust page

  • A new Terms and Conditions page covers your rights and ours, with Polish governing law and a minimum age of 16 in line with GDPR. Signing up now asks you to agree to the Terms and the Privacy Policy, and your consent is recorded.
  • The Privacy Policy was rewritten and clarified: it now names the data controller, discloses Resend and ImprovMX (email delivery) and Plausible (cookieless analytics) as third-party services, and notes that maps are saved in your browser's local storage.
  • The Creator Pledge was refreshed with clearer language about open-source licensing and the AGPL plus commercial-exception model.
  • The AI Diligence Statement was updated to reflect the tools we actually use, including both Claude and Codex, with honest framing about what stays human-directed.
  • The Cookie Policy was corrected and rewritten. It now opens with the most useful fact: Volvelle sets no tracking cookies, so there is no cookie banner. It explains why, documents our cookieless analytics, and notes how to opt out.

2026-06-22 · Update · Battle-map build panel and polish

  • The build panel now has a dedicated Walls tab. GMs can place secret doors and secret traps that are invisible to players, and gates can be two squares wide so large entries look the part.
  • The archway was removed from the object palette, since it overlapped with the door options.
  • The Volvelle wordmark on the battle map now links back to the home page.
  • The token footprint and the rotate and resize hints now stack cleanly on one line instead of wrapping mid-sentence.

2026-06-21 · Update · A bigger battle map, a sharper sheet, and rules that run themselves

A bigger, richer battle map

  • Paint natural terrain with new procedural brushes: raise peaked mountains, carve ditches and chasms, and drop a directional cliff that reads as a real escarpment with a lit rock face and a cast shadow.
  • A forest of stamped trees and bushes with real variety. A scatter brush paints a whole grove, and each tree and bush differs in shape, size, and tint, so no two look alike.
  • A top-down object library of dungeon and cave dressing. Rotate, scale, stack, and place props freely on or off the grid, each one hand-tuned to look its best.
  • Thicker textured walls and richer doors that clearly read as open or closed.
  • Fog of war now hides token movement, not just terrain, so a hidden creature stays hidden as it moves.
  • Area templates place freeform with an optional Snap to grid toggle, and rotate cleanly instead of snapping to the pointer.
  • The tool rail is regrouped by what you actually do, with keyboard shortcuts and a cheat sheet in Settings. On a phone it becomes a scrollable bottom bar.
  • A How to play legend and per-tool hints explain the gestures, how to edit placed tokens, and how to open doors. The grid stays readable over busy terrain, tooltips wrap and stay on screen, and the map shows proper loading and error screens.

A sharper turn at the table

  • A new War Table gathers a Common Actions row and a Reaction lane, so the moves you make on your turn are a tap away.
  • Inventory at the table got tidier: ammunition bundles track individual shots, fungible stacks merge with a quantity stepper, and a rename pencil is always within reach.
  • D&D 2014: A redesigned cast flow with a cleaner popover, a spell-level badge, and a clear self versus target split, plus a concentration panel that engages for any spell that needs it, however you cast it.
  • D&D 2014: Prepared became a quick icon toggle with helpful tooltips, spell cards now share one consistent layout, and an attunement counter sits on your Magic Items.
  • D&D 2014: Worn magic items such as Wings of Flying and Boots of Speed gained an active toggle that turns their effect, and the speed it grants, on and off from the sheet.
  • D&D 2014: Take the wheel when your table rules differently, with a Level Up button, manual overrides for AC, speed, initiative, save DC, attack, and proficiency, an add-a-feature picker, and spell-slot and Hit-Dice overrides.

Rules that run themselves

  • D&D 2014: Conditions now carry their movement costs. Grappled, Restrained, and the worst of Exhaustion drop your speed to zero, Exhaustion steps down one level on a long rest, and Paralyzed, Petrified, Stunned, and Unconscious lock you in place.
  • D&D 2014: Incapacitated now switches off your actions and reactions, Petrified adds poison immunity, and Blinded and Deafened surface clear sensory reminders.
  • D&D 2014: Wild Shape now carries your worn-item defenses into the new form.
  • D&D 2014: More features do their job on the sheet, including the Monk's Empty Body resistance, the Rogue's Use Magic Device, and a Half-Orc's Relentless Endurance prompt when you drop to zero.
  • D&D 2014: More potions and oils take effect when you use them. Restorative Ointment heals, Potion of Climbing and Antitoxin grant their benefits, Dust of Disappearance turns you invisible, and nine more add on-use status reminders.
  • D&D 2014: Multiclass characters advance each class on its own track, keeping per-class subclasses and levels straight.
  • D&D 2014: Compendium monster pages now show the monster's stat block in the detail view.

2026-06-18 · Update · Saved maps and helpful tooltips

  • Map Only Mode now saves to your account: your map auto-saves as you work, survives leaving the tab, and a "Back to my combat" shortcut brings you right back to it.
  • Icon buttons across the character sheet now explain themselves on hover, and an action you cannot take yet tells you why.
  • D&D 2014: Casting with a Warlock pact slot now spells out when and why a cast is blocked.

2026-06-17 · Update · Fog of war, area templates, and spell preparation

A big update for the battle map and for spellcasters.

Fog of war and battle-map tools

  • Fog of war with line-of-sight vision: reveal the map as tokens explore, with GM controls and three fog modes to pick from.
  • Walls now block sight, including diagonal corner-peeking, and individual tokens can have their own vision.
  • A GM and player view toggle, so you can see the table the way your players do.
  • Area-of-effect templates: drop a circle, square, cone, or line sized in squares, and rotate them with the arrow keys.
  • Auto-walls: click a painted room to wall it in one step, and wall drags now draw clean grid lines.
  • Mark up the field with per-token status markers, a "look here" ping to point everyone at a spot, and private or shared map notes.
  • Download your map as a PNG, free and without an account.
  • Smoother token handling on mobile, plus a battle-map settings menu and inline hints.

A battle map more people can use

  • An accessibility pass on the battle map: clearer names, roles, focus, and contrast, a screen-reader description of the canvas, keyboard token selection, and a high-contrast mode that firms up borders.

Spell preparation and browsing

  • D&D 5e: Prepared casters can now prepare spells from a dedicated screen, with a reminder after a long rest and a prepare step built into character creation.
  • D&D 5e: Cast eligible spells as rituals, including the D&D 2014 Warlock's Book of Shadows and Cleric and Druid ritual casting in the 2024 rules.
  • D&D 5e: Find the right spell faster with tactical-role filters and lenses on the Spells tab and the Cast a Spell finder.
  • D&D 5e: Prepared casters browse the full class spell list inline while preparing, and spell cards now share a uniform height with no more clipped names.

On your sheet

  • A new War Table tab gathers what you reach for on your turn, with a Favorites bar you can pin actions and spells to, including spells granted by races, items, and features.
  • Pin items and spells into a per-tab "Pinned" group, and the sheet now remembers your last tab and open category and follows your appearance settings.
  • D&D 2014: Worn magic items gained an equip toggle, and Divine Intervention's automatic success at level 20 is now shown instead of left silent.
  • Inventory tidy-up: Wealth moved to its own column, and "Tools and Gear" is now "Miscellaneous".

2026-06-17 · Update · The sheet rebuilt, homebrew monsters, terrain painting, and more

A big update landed across the character sheet, homebrew, the battle map, and the compendium.

The character sheet, rebuilt

  • A new "Now" tab gathers everything you touch on your turn in one place: actions, reactions, your action economy, quick notes, defenses, and active effects.
  • Pin your most-used actions and spells to a Favorites bar and reorder them.
  • Rest previews show exactly what each rest restores, with depleted pools called out, and a death-save tracker sits in the header.
  • Session Notes became a compose-and-save quick-note log with an explicit Save.
  • Stats, Inventory, and Features were rebuilt too: combat stats on one row, working equip toggles, passive senses as medallions, and uniform feature cards.
  • D&D 2014: Spell slots now read as discrete pips, the Spells tab has a level rail with columnar cards, and you cast right from the card. Wand and other item-granted spells cast natively there.
  • D&D 2014: Tap a weapon for its full to-hit breakdown; speed, vision, and movement show as tappable cells instead of buried text.
  • Spell, item, and feature detail views, plus every picker, got the new glass styling.

A new dice roller

  • Pick your dice, roll, and read the result on one clean surface. Open it straight from the battle map's dice button.

Paint terrain on the battle map

  • A terrain engine lets you paint natural-looking terrain straight onto the map, shaped in a Terrain Forge.
  • Per-stroke or whole-map tint and mood for instant atmosphere, with natural, sharp, and rounded edge styles.

Homebrew builds a lot more

  • D&D 2014: Monsters are now a homebrew kind you can author, alongside items, magic items, spells, features, and races.
  • D&D 2014: Items, spells, and features can carry composed effects, including penalties and debuffs, with save DCs, healing, and ammunition riders where they fit.
  • D&D 2014: Subraces are authored under their parent race and flow into character creation and your homebrew shelf.
  • D&D 2014: The race and feature forges gained senses, speeds, defenses, skill proficiencies, and ability-score changes.
  • Cleaner dice and number inputs across the forges, so penalties no longer read as "+-1".

A richer compendium and a fresh look

  • D&D 2014: Compendium detail pages now show spell damage, class and item proficiencies, item effects, and proper monster cards.
  • A new display typeface and a unified header, page width, and background across every page.
  • D&D 2014: Character creation gained a Languages step.
  • The Create Character screen lists only D&D 5e for now, instead of placeholder systems.

2026-06-15 · Update · Privacy-friendly analytics

  • We added Plausible, a privacy-friendly analytics tool that helps us see which pages get used so we can make Volvelle better. It is cookieless, never tracks you across other sites, and collects no personal data. The details are on the Cookies and Privacy pages.

2026-06-14 · Update · Homebrew, campaigns, and a richer table

  • Homebrew: author your own items, magic items, spells, feats, backgrounds, and races. What you make takes effect on the sheet just like official content, and you can edit or delete it whenever you like.
  • Campaigns: form a campaign, invite friends, and link your characters. Share your homebrew into a campaign so the whole table can use it, and let the GM set XP and approve level-ups.
  • A new Compendium lets you browse the content library by category, with your own homebrew shelved right alongside it.
  • The Now tab gained a death-save tracker, quick session notes, custom counters, and conditions you can apply on the fly, plus an at-a-glance view of your action economy.
  • Casting and inventory at the table: a cast-a-spell quick search, ammo tracking on ranged attacks, and inline renaming and quantity edits on your inventory.
  • Safer accounts: passphrase guidance when you set a password, and a current-password check before you change it.
  • Light mode and accessibility now reach the new campaign, compendium, and homebrew screens, plus fixes including prepared-spell limits and race-adjusted ability scores.

2026-06-13 · Update · Light mode in the forge, and a friendlier character builder

  • Light mode now reaches the character forge: creation and level-up panels, cards, tabs, inputs, and pop-ups follow your light theme instead of staying dark.
  • The builder works with a keyboard and with screen readers: arrow keys move between spell-level tabs, focus moves into and back out of detail pop-ups, and every stepper, score, and die has a real spoken label.
  • D&D 2014: Feats you do not qualify for are now clearly disabled at level-up, with the reason shown (for example, Grappler reads "Requires STR 13"), instead of looking pickable and doing nothing.
  • Bigger, comfortable tap targets across forge controls, page menus, footers, and content links on phones.
  • D&D 2014: The form-changing spells Etherealness, Alter Self, and Shapechange now apply their effect when you cast them.
  • Fixed a stray oversized emblem that could show up on the information pages, and tidied the call-to-action buttons so they read as proper framed controls.

2026-06-11 · Update · More class features, spells, and items that actually work

  • D&D 2014: Druids can Wild Shape: choose a beast form from a level-appropriate list, see its stat block, and keep your own hit points layered on top while transformed.
  • D&D 2014: Sorcerers can spend and make sorcery points: Font of Magic conversion, metamagic applied as you cast, and Overchannel.
  • D&D 2014: Many more class and subclass features do their job on the sheet now, including expertise and tool choices, known-spell tables, spell swaps, and the groundwork for multiclassing.
  • D&D 2014: Conditions carry their real rules: saves that automatically fail, conditions that pull in others, immunities that block them, and durations that end on their own.
  • D&D 2014: More magic items and ordinary gear are functional: scrolls, potions, staves, item charges, and the everyday rules on mundane equipment like carrying capacity and movement penalties.
  • D&D 2014: Your ability scores now include racial bonuses everywhere they matter: they cap at 20 and feed hit points, save DCs, and feat prerequisites correctly.
  • D&D 2014: Spellcasters who prepare spells now have the prepared limit enforced, and picking starting gear opens a focused weapon or instrument chooser with compact equipment cards.

2026-06-10 · Update · Level-ups, roadmap voting, and an accessibility pass

  • Level up from the characters page: a full-screen, step-by-step flow that walks through what your new level grants, hit points, new features, and the spell and option choices that unlock, with details one tap away.
  • The public roadmap is now a community space: cast up to three votes on what we build next, submit your own feature requests, and follow them under "My requests."
  • A new notification bell lets you know when your request reaches the roadmap or ships.
  • D&D 2014: Magic items that grant damage resistance, immunity, or vulnerability now apply to your sheet automatically, including choose-your-element items like Armor of Resistance.
  • D&D 2014: Always-prepared spells, like Cleric domain spells and the new Oath of Devotion spell list, are castable with a click and no longer ask to be prepared.
  • D&D 2014: Spell-effect potions and consumables get a one-tap activation chip, and short rests now let you spend Hit Dice right from the sheet.
  • D&D 2014: Worn items, weapons, races, and features now state their rules effects as clear facts on their cards.
  • An accessibility pass across the app: every control meets the 44px tap-target minimum on phones, color contrast raised to WCAG AA, the smallest text bumped to readable sizes, and every ability, skill, and save on the sheet is a properly named roll button for screen readers.
  • The top bar now fits narrow phones, pages no longer scroll sideways on mobile, and duplicated account requests were trimmed for snappier loading.

2026-06-09 · Update · Character creation, accounts, and a rules-accuracy pass

  • A new step-by-step character creator walks you through race, class, ability scores, skills, equipment, and spells. Launch it from "Create a character," and finished characters save automatically.
  • Accounts grew up: passwordless magic-link sign-in, email confirmation, and a proper password-reset flow.
  • A redesigned profile page lets you upload and frame your avatar, pick a color scheme, and update your email or password.
  • A new contact form to reach us, plus branded account emails.
  • D&D 2014: A rules-accuracy pass: corrections to feature timing, saving throws, spell slots, and proficiency math, along with many smaller bug fixes.

2026-06-06 · Update · A more playable sheet, more content, and light mode

  • A more playable character sheet: ability scores, skills, and saves in one place, plus a Features tab grouped by how you actually use each ability.
  • D&D 2014: Limited-use abilities and resources now track live on the sheet, spending the right cost and recharging on the right rest.
  • D&D 2014: Smarter dice rolling: a one-tap advantage and disadvantage toggle, opt-in situational bonuses, and a clear breakdown of every modifier.
  • D&D 2014: Much more content: more classes and subclasses, races, backgrounds, and feats, a growing spell catalog, and magic items that take effect on your sheet.
  • A new app-wide light theme and an opt-in high-contrast mode, with your preferences synced across devices, plus new About and information pages.

2026-05-23 · Design · Characters page redesigned as a portrait gallery

  • Each character card now has a portrait-led layout with ember-glow border, hover lift, and rising-ember particles.
  • Per-character color scheme (ember / arcane / rose / sky / heal) drawn from the design system.
  • Pin your default battle character with a single click, and your roster's default is now visible at a glance.
  • New "Recent" sort uses real last-opened timestamps, distinct from last-edited.
  • Full accessibility pass: keyboard navigation, screen-reader-friendly labels, AA contrast, prefers-reduced-motion honored.

2026-05-11 · Design · Landing page refresh

  • New hero with the flame-disc wordmark, animated phone + map illustrations.
  • Sections covering player + GM workflows, system support, and the open-core pledge.
  • Join-battle-by-code flow accessible directly from the landing page.
  • Responsive across 320 to 1440px with a layered breakpoint hierarchy.
  • Accessibility baseline: decorative SVGs hidden from assistive tech, icon-buttons labeled, reduced-motion honored.

2026-05-05 · Feature · Mobile responsive baseline

  • Character sheet and battle map usable on phones and tablets.
  • Touch-target floor raised to 44px across the app.
  • Pinch-zoom restored on iOS; mobile inputs sized to 16px to prevent zoom-on-focus.

02Older entries#

Earlier changes, including performance work, the v1.5 rebuild, and combat-flow foundations, are tracked in commit history. Once the source opens publicly at full launch, this page will grow into a more complete record.