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Changelog

A broad accessibility pass, a view-only spectator link for battles, party staging and token height on the map, a new blog, and a wave of character sheet and rules fixes.

On this page

01Recent updates#

2026-07-04 · Update · Accessibility, spectator mode, and a wave of sheet and rules fixes

  • Accessibility: A broad pass across the app. Screens read more clearly with a screen reader, more controls are reachable and operable by keyboard, and focus is easier to see as you tab through. Live updates like turn changes and search result counts are now announced. Layouts were tightened for phones and tablets, with larger tap targets and popovers that stay on screen. The battle map gained a screen-reader and keyboard layer for the board, tokens, and turn order.
  • Spectator mode: Share a view-only link to your battle so friends can watch the action unfold, with a follow-cam that respects fog of war (no peeking at hidden areas).
  • Battle map: Bring your whole party onto the map at once from a set entry point and reveal them when you begin play, so setup stays tidy behind the fog. Tokens can now show height with a flying, hovering, or burrowed badge, and fog of war reveals more of the map by default with quick range presets.
  • Blog: A new blog lives at /blog for behind-the-scenes notes and updates.
  • D&D 2014 sheet: Pool maximums like hit points now edit inline right where you read them, the Features tab toolbar is tidier, you can set a custom cap on a resource pool, and inventory stacks more freely.
  • D&D 2014 homebrew: The Class Feature forge now covers non-spellcasting classes too, not just casters. Custom conditions save reliably, custom Racial Traits attach to a real ancestry, and a homebrew monster shows up on the War Table with its full traits and actions.
  • D&D 2014 rules: Unarmed strikes use the correct base damage, multiclass spell save DC and attack no longer inflate, your chosen subclass is named on the sheet, and guided creation surfaces ancestry choices during setup. Magic weapons and armor also appear under Magic Items, item pages show the enhancement bonus like a +1 or +2, and class cards state the right starting proficiencies.
  • In the works: Groundwork for the 2024 edition continues behind the scenes; it will get its own announcement when it is ready to play.

2026-07-03 · Update · Roll macros, custom dice, easier invites, and richer nature scenes

  • Roll macros are here. Save the rolls you reach for most as named macros, group them into sets, and fire them from a quick rail beside the dice roller. Capture a roll you just made as a macro, rename macros and sets freely, and export or import your collection.
  • Roll any die: the dice roller now accepts custom die sizes, so a d3, d7, or d13 is as easy as a d20.
  • Inviting players to a battle is friendlier: a one-tap invite pill, a QR code tucked behind "Show QR for phones", a nudge to set your display name, and your role included when you share.
  • Nature scenes read better: props like rocks and logs now use terrain-grade materials with real relief, pond banks are slimmer, reeds are fuller, and tree greens are toned to sit naturally in the scene.
  • Sturdier maps: imported and restored maps are now checked before they load, live multiplayer updates are validated more strictly, and turn order and hit-point edits reject bad values.
  • Fixes: terrain edges blend cleanly without dark corner artifacts, the drag distance readout stays clear of larger tokens, the terrain picker explains the Mountain and Ditch landform brushes, and the dice roller's close button no longer smears the card behind it.

2026-06-28 · Update · Hex maps arrive, a more playable sheet, and a unified board-builder

  • D&D 2014: More at-the-table controls live right on the sheet: an Inspiration toggle, a Warlock Pact Magic pip summary, one-tap "Pin combat actions", opt-in turn-economy marking, a Bag of Holding load tally with an over-capacity warning, a one-tap concentration save, store-in-container in a tap, editable ammunition counts, and nested container contents.
  • D&D 2014: Level Up is now a direct button on the character card.
  • D&D 2014: Rules fixes: temporary HP now clears on a long rest and buffers damage correctly, a long rest restores half your maximum Hit Dice, Spend Hit Die is guarded at full HP, Warlock invocation cadence matches the SRD table, Warding Bond shows as a fact card, and Hunter's Prey offers its three options at Ranger level 3.
  • D&D 2014: Creation and level-up now offer your homebrew feats at the ability or feat step, let you add gear inline at the starting-equipment step, and carry homebrew into high-level builds; the Feature forge gained typed skill and weapon or tool proficiency grants.
  • The whole board-building toolset is now a single panel: paint terrain and place walls, doors, and objects from one tile-and-category picker.
  • New door types: windows, wooden gates, reinforced gates, two-cell gates with a swing animation, and portcullis widths.
  • Hex grids are here. You can now build and play on hex maps, with a vertex wall-draw tool for clean wall chains, fog of war blocked by walls, oversized-token support, and walls and doors that stay aligned to the grid.
  • Terrain gains half and diagonal tiles, fill that respects walls, and crisper large maps across more devices.
  • Area-of-effect templates you drag to size with live measurement, multi-stage movement that traces and measures a whole route, and map export or import as JSON.
  • You can now delete your account yourself, and deletion erases your stored files (avatars and portraits), not just database records.
  • A strict Content-Security-Policy and hardened security headers are now enforced, with a Topics-API opt-out.
  • Our trust documentation (the pledge, privacy, and terms) has been refreshed so it all lines up.

2026-06-26 · Update · Friends, shared scenes, secret rolls, and a deeper battle map

Invite and get started

  • Invite a friend by link or email straight from the nav bar; accepting the invite connects you as friends.
  • A persistent Getting Started banner and a refreshed welcome help new players find their footing, with a smoother path from trying the battle map to making an account.
  • Onboarding language is now plain and speaks to any tabletop game, not insider jargon.
  • Your profile now has a Your data section with a per-category preview and a one-click export of what we hold.

Run the session

  • Build several maps in one session and switch between them with the new scene switcher.
  • Each scene keeps its own turn order, so initiative does not bleed between maps.
  • Secret rolls the GM can keep hidden, plus live roll suspense that shares the moment of a roll with everyone present.
  • Bind a token to a player so they can move their own piece.

Build and dress the map

  • GM fog of war tools: a manual reveal and hide brush, an overlay that mirrors what players have already seen versus what they see now, and labeled sightlines, with clearer wording that enemies and NPCs do not reveal fog.
  • New wall materials: windows you can see through but not walk through, iron walls, and fences that are now edge-placed walls, plus metal floors and floor hatches and grates.
  • More terrain to paint: cave floor, gravel, mud, and ash.
  • New object packs to dress a scene: docks and shore, dungeon and graveyard, indoor furniture, barn-and-yard clutter, towns and stable yards, and industrial sets.
  • Edit placed objects faster: flip, lock against accidental drags, duplicate, send to back or bring to front, and nudge or rotate from the keyboard, with a snap-to-angle toggle on by default and a one-tap reset to an object's default look.

Sheet and pickers

  • The Apply Effect picker now reads as a clean, scannable list of names; descriptions appear when you search or flip on Show details, so finding a condition mid-fight is faster.
  • Searching the compendium or the sheet's pickers surfaces the exact match first, so typing "light" lands on Light instead of burying it.
  • Signing in returns you to the page you were headed to, instead of the home screen.
  • Adding an item you already carry now tells you, so you do not end up with accidental duplicates.
  • Wider keyboard and screen-reader support across the sheet, the homebrew forge, and the map, with a smoother first time on the map: clearer fog defaults, a friendlier quick-setup, and touch-accurate instructions.

For D&D players

  • D&D 2014: Spells granted by an item now actually cast, from both the homebrew forge and the character sheet, rolling their upcast dice and healing at the granted level.
  • D&D 2014: Every damage rider on an item is now a switch you flip per roll, so nothing an item adds gets silently dropped, and a rider on one item reaches the weapon you attack with.
  • D&D 2014: Inventory cards show an item's granted effects and facts, with an "Inactive, attune or equip to apply" cue when it is not active yet.
  • D&D 2024: A lot of behind-the-scenes groundwork for the 2024 ruleset landed this week. It is still coming soon, and this preparation brings it closer to shipping alongside 2014.

2026-06-24 · Update · A combat tracker, token hit points, and a battle map that runs the table

Run the fight

  • A turn-order tracker you can fill from all your tokens at once, reorder, auto-number, and clear in one step when combat ends. Stage hidden combatants only the GM sees, remove anyone with a single tap, and the map pans and flashes to follow whoever is up.
  • Track hit points per token with a ring gauge and quick damage or healing, and read each combatant's current HP in the tracker and on hover.

Measure and move

  • A ruler with a diagonal rule you can set, auto-measure as you drag a token, and an option to offer players the GM's diagonal rule when theirs differs.
  • Nudge the selected token one square at a time with the arrow keys, snap tokens and objects to the grid as you move them, and select several tokens and objects together to copy, paste, or drag as a group.
  • Area templates now measure first and stay selectable on touch.

Build and dress the map

  • A redesigned terrain panel with named brushes, clearer edge controls, and brush resizing from the arrow keys, plus a reworked object picker and map and grid panel.
  • New things to build with: an environment object pack for common combat sets, and palisade, hedge, tall hedge, and cave-wall materials.
  • A redrawn Shrub that reads as its own woody plant, one-tap object recolouring on desktop and mobile, and a placement preview that updates as you cycle colours.

Easier to pick up and share

  • A quick-setup nudge when you first open a map points out that it is configurable, with fresh defaults for each new battle, a map preferences panel, and preferences synced to your account.
  • Share an invite straight from your phone with the native share sheet, and start a fresh roll from the dice chooser.

More accessible

  • A colourblind-safe palette you can switch on across the whole site, with non-colour cues on the map so terrain and tokens stay easy to tell apart.

Fixes

  • Clicking empty map space now deselects objects as well as tokens, the battle map loads on Brave, the faint grain on profile and content backgrounds is gone, and the free battle map's footer now links the full set of privacy, terms, cookie, and AI pages.

2026-06-23 · Security · More map building, and a security review under way

  • Recolour terrain and map objects from a curated palette, with per-terrain colour variations in place of the old global tints, plus a brighter channel for genuinely lighter terrain.
  • New materials to build with: iron-bar cage walls that read as round bars and let you see through them, more wood-plank variety, and a lighter Pine.
  • Mark tokens as Player, NPC, or Enemy, with a coloured rim that stays readable on any token.
  • Place, select, and re-edit objects right on the map: switching an object's kind gives it a fresh shape, placed objects stay selectable and editable, and decision pop-ups now float centred above the map instead of hiding behind a panel.
  • On touch, dropping an object opens it straight for editing, the build panel collapses out of the way, undo and redo stay within reach, and the object and token inspectors are slimmer.
  • The scatter brush now paints vegetation only, so a grove stays a grove.
  • We have a pre-launch security and privacy review under way, and the first improvements are live: roadmap voting is now fully anonymous so individual votes cannot be traced to who cast them, profile pages share only the details meant to be public, and every page now loads with stronger browser security headers in place. More to come as the review continues.

2026-06-22 · Update · Terms, policies, and a clearer trust page

  • A new Terms and Conditions page covers your rights and ours, with Polish governing law and a minimum age of 16 in line with GDPR. Signing up now asks you to agree to the Terms and the Privacy Policy, and your consent is recorded.
  • The Privacy Policy was rewritten and clarified: it now names the data controller, discloses Resend and ImprovMX (email delivery) and Plausible (cookieless analytics) as third-party services, and notes that maps are saved in your browser's local storage.
  • The Creator Pledge was refreshed with clearer language about open-source licensing and the AGPL plus commercial-exception model.
  • The AI Diligence Statement was updated to reflect the tools we actually use, including both Claude and Codex, with honest framing about what stays human-directed.
  • The Cookie Policy was corrected and rewritten. It now opens with the most useful fact: Volvelle sets no tracking cookies, so there is no cookie banner. It explains why, documents our cookieless analytics, and notes how to opt out.

2026-06-22 · Update · Battle-map build panel and polish

  • The build panel now has a dedicated Walls tab. GMs can place secret doors and secret traps that are invisible to players, and gates can be two squares wide so large entries look the part.
  • The archway was removed from the object palette, since it overlapped with the door options.
  • The Volvelle wordmark on the battle map now links back to the home page.
  • The token footprint and the rotate and resize hints now stack cleanly on one line instead of wrapping mid-sentence.

2026-06-21 · Update · A bigger battle map, a sharper sheet, and rules that run themselves

A bigger, richer battle map

  • Paint natural terrain with new procedural brushes: raise peaked mountains, carve ditches and chasms, and drop a directional cliff that reads as a real escarpment with a lit rock face and a cast shadow.
  • A forest of stamped trees and bushes with real variety. A scatter brush paints a whole grove, and each tree and bush differs in shape, size, and tint, so no two look alike.
  • A top-down object library of dungeon and cave dressing. Rotate, scale, stack, and place props freely on or off the grid, each one hand-tuned to look its best.
  • Thicker textured walls and richer doors that clearly read as open or closed.
  • Fog of war now hides token movement, not just terrain, so a hidden creature stays hidden as it moves.
  • Area templates place freeform with an optional Snap to grid toggle, and rotate cleanly instead of snapping to the pointer.
  • The tool rail is regrouped by what you actually do, with keyboard shortcuts and a cheat sheet in Settings. On a phone it becomes a scrollable bottom bar.
  • A How to play legend and per-tool hints explain the gestures, how to edit placed tokens, and how to open doors. The grid stays readable over busy terrain, tooltips wrap and stay on screen, and the map shows proper loading and error screens.

A sharper turn at the table

  • A new War Table gathers a Common Actions row and a Reaction lane, so the moves you make on your turn are a tap away.
  • Inventory at the table got tidier: ammunition bundles track individual shots, fungible stacks merge with a quantity stepper, and a rename pencil is always within reach.
  • D&D 2014: A redesigned cast flow with a cleaner popover, a spell-level badge, and a clear self versus target split, plus a concentration panel that engages for any spell that needs it, however you cast it.
  • D&D 2014: Prepared became a quick icon toggle with helpful tooltips, spell cards now share one consistent layout, and an attunement counter sits on your Magic Items.
  • D&D 2014: Worn magic items such as Wings of Flying and Boots of Speed gained an active toggle that turns their effect, and the speed it grants, on and off from the sheet.
  • D&D 2014: Take the wheel when your table rules differently, with a Level Up button, manual overrides for AC, speed, initiative, save DC, attack, and proficiency, an add-a-feature picker, and spell-slot and Hit-Dice overrides.

Rules that run themselves

  • D&D 2014: Conditions now carry their movement costs. Grappled, Restrained, and the worst of Exhaustion drop your speed to zero, Exhaustion steps down one level on a long rest, and Paralyzed, Petrified, Stunned, and Unconscious lock you in place.
  • D&D 2014: Incapacitated now switches off your actions and reactions, Petrified adds poison immunity, and Blinded and Deafened surface clear sensory reminders.
  • D&D 2014: Wild Shape now carries your worn-item defenses into the new form.
  • D&D 2014: More features do their job on the sheet, including the Monk's Empty Body resistance, the Rogue's Use Magic Device, and a Half-Orc's Relentless Endurance prompt when you drop to zero.
  • D&D 2014: More potions and oils take effect when you use them. Restorative Ointment heals, Potion of Climbing and Antitoxin grant their benefits, Dust of Disappearance turns you invisible, and nine more add on-use status reminders.
  • D&D 2014: Multiclass characters advance each class on its own track, keeping per-class subclasses and levels straight.
  • D&D 2014: Compendium monster pages now show the monster's stat block in the detail view.

2026-06-18 · Update · Saved maps and helpful tooltips

  • Map Only Mode now saves to your account: your map auto-saves as you work, survives leaving the tab, and a "Back to my combat" shortcut brings you right back to it.
  • Icon buttons across the character sheet now explain themselves on hover, and an action you cannot take yet tells you why.
  • D&D 2014: Casting with a Warlock pact slot now spells out when and why a cast is blocked.

2026-06-17 · Update · Fog of war, area templates, and spell preparation

A big update for the battle map and for spellcasters.

Fog of war and battle-map tools

  • Fog of war with line-of-sight vision: reveal the map as tokens explore, with GM controls and three fog modes to pick from.
  • Walls now block sight, including diagonal corner-peeking, and individual tokens can have their own vision.
  • A GM and player view toggle, so you can see the table the way your players do.
  • Area-of-effect templates: drop a circle, square, cone, or line sized in squares, and rotate them with the arrow keys.
  • Auto-walls: click a painted room to wall it in one step, and wall drags now draw clean grid lines.
  • Mark up the field with per-token status markers, a "look here" ping to point everyone at a spot, and private or shared map notes.
  • Download your map as a PNG, free and without an account.
  • Smoother token handling on mobile, plus a battle-map settings menu and inline hints.

A battle map more people can use

  • An accessibility pass on the battle map: clearer names, roles, focus, and contrast, a screen-reader description of the canvas, keyboard token selection, and a high-contrast mode that firms up borders.

Spell preparation and browsing

  • D&D 5e: Prepared casters can now prepare spells from a dedicated screen, with a reminder after a long rest and a prepare step built into character creation.
  • D&D 5e: Cast eligible spells as rituals, including the D&D 2014 Warlock's Book of Shadows and Cleric and Druid ritual casting in the 2024 rules.
  • D&D 5e: Find the right spell faster with tactical-role filters and lenses on the Spells tab and the Cast a Spell finder.
  • D&D 5e: Prepared casters browse the full class spell list inline while preparing, and spell cards now share a uniform height with no more clipped names.

On your sheet

  • A new War Table tab gathers what you reach for on your turn, with a Favorites bar you can pin actions and spells to, including spells granted by races, items, and features.
  • Pin items and spells into a per-tab "Pinned" group, and the sheet now remembers your last tab and open category and follows your appearance settings.
  • D&D 2014: Worn magic items gained an equip toggle, and Divine Intervention's automatic success at level 20 is now shown instead of left silent.
  • Inventory tidy-up: Wealth moved to its own column, and "Tools and Gear" is now "Miscellaneous".

2026-06-17 · Update · The sheet rebuilt, homebrew monsters, terrain painting, and more

A big update landed across the character sheet, homebrew, the battle map, and the compendium.

The character sheet, rebuilt

  • A new "Now" tab gathers everything you touch on your turn in one place: actions, reactions, your action economy, quick notes, defenses, and active effects.
  • Pin your most-used actions and spells to a Favorites bar and reorder them.
  • Rest previews show exactly what each rest restores, with depleted pools called out, and a death-save tracker sits in the header.
  • Session Notes became a compose-and-save quick-note log with an explicit Save.
  • Stats, Inventory, and Features were rebuilt too: combat stats on one row, working equip toggles, passive senses as medallions, and uniform feature cards.
  • D&D 2014: Spell slots now read as discrete pips, the Spells tab has a level rail with columnar cards, and you cast right from the card. Wand and other item-granted spells cast natively there.
  • D&D 2014: Tap a weapon for its full to-hit breakdown; speed, vision, and movement show as tappable cells instead of buried text.
  • Spell, item, and feature detail views, plus every picker, got the new glass styling.

A new dice roller

  • Pick your dice, roll, and read the result on one clean surface. Open it straight from the battle map's dice button.

Paint terrain on the battle map

  • A terrain engine lets you paint natural-looking terrain straight onto the map, shaped in a Terrain Forge.
  • Per-stroke or whole-map tint and mood for instant atmosphere, with natural, sharp, and rounded edge styles.

Homebrew builds a lot more

  • D&D 2014: Monsters are now a homebrew kind you can author, alongside items, magic items, spells, features, and races.
  • D&D 2014: Items, spells, and features can carry composed effects, including penalties and debuffs, with save DCs, healing, and ammunition riders where they fit.
  • D&D 2014: Subraces are authored under their parent race and flow into character creation and your homebrew shelf.
  • D&D 2014: The race and feature forges gained senses, speeds, defenses, skill proficiencies, and ability-score changes.
  • Cleaner dice and number inputs across the forges, so penalties no longer read as "+-1".

A richer compendium and a fresh look

  • D&D 2014: Compendium detail pages now show spell damage, class and item proficiencies, item effects, and proper monster cards.
  • A new display typeface and a unified header, page width, and background across every page.
  • D&D 2014: Character creation gained a Languages step.
  • The Create Character screen lists only D&D 5e for now, instead of placeholder systems.

2026-06-15 · Update · Privacy-friendly analytics

  • We added Plausible, a privacy-friendly analytics tool that helps us see which pages get used so we can make Volvelle better. It is cookieless, never tracks you across other sites, and collects no personal data. The details are on the Cookies and Privacy pages.

2026-06-14 · Update · Homebrew, campaigns, and a richer table

  • Homebrew: author your own items, magic items, spells, feats, backgrounds, and races. What you make takes effect on the sheet just like official content, and you can edit or delete it whenever you like.
  • Campaigns: form a campaign, invite friends, and link your characters. Share your homebrew into a campaign so the whole table can use it, and let the GM set XP and approve level-ups.
  • A new Compendium lets you browse the content library by category, with your own homebrew shelved right alongside it.
  • The Now tab gained a death-save tracker, quick session notes, custom counters, and conditions you can apply on the fly, plus an at-a-glance view of your action economy.
  • Casting and inventory at the table: a cast-a-spell quick search, ammo tracking on ranged attacks, and inline renaming and quantity edits on your inventory.
  • Safer accounts: passphrase guidance when you set a password, and a current-password check before you change it.
  • Light mode and accessibility now reach the new campaign, compendium, and homebrew screens, plus fixes including prepared-spell limits and race-adjusted ability scores.

2026-06-13 · Update · Light mode in the forge, and a friendlier character builder

  • Light mode now reaches the character forge: creation and level-up panels, cards, tabs, inputs, and pop-ups follow your light theme instead of staying dark.
  • The builder works with a keyboard and with screen readers: arrow keys move between spell-level tabs, focus moves into and back out of detail pop-ups, and every stepper, score, and die has a real spoken label.
  • D&D 2014: Feats you do not qualify for are now clearly disabled at level-up, with the reason shown (for example, Grappler reads "Requires STR 13"), instead of looking pickable and doing nothing.
  • Bigger, comfortable tap targets across forge controls, page menus, footers, and content links on phones.
  • D&D 2014: The form-changing spells Etherealness, Alter Self, and Shapechange now apply their effect when you cast them.
  • Fixed a stray oversized emblem that could show up on the information pages, and tidied the call-to-action buttons so they read as proper framed controls.

2026-06-11 · Update · More class features, spells, and items that actually work

  • D&D 2014: Druids can Wild Shape: choose a beast form from a level-appropriate list, see its stat block, and keep your own hit points layered on top while transformed.
  • D&D 2014: Sorcerers can spend and make sorcery points: Font of Magic conversion, metamagic applied as you cast, and Overchannel.
  • D&D 2014: Many more class and subclass features do their job on the sheet now, including expertise and tool choices, known-spell tables, spell swaps, and the groundwork for multiclassing.
  • D&D 2014: Conditions carry their real rules: saves that automatically fail, conditions that pull in others, immunities that block them, and durations that end on their own.
  • D&D 2014: More magic items and ordinary gear are functional: scrolls, potions, staves, item charges, and the everyday rules on mundane equipment like carrying capacity and movement penalties.
  • D&D 2014: Your ability scores now include racial bonuses everywhere they matter: they cap at 20 and feed hit points, save DCs, and feat prerequisites correctly.
  • D&D 2014: Spellcasters who prepare spells now have the prepared limit enforced, and picking starting gear opens a focused weapon or instrument chooser with compact equipment cards.

2026-06-10 · Update · Level-ups, roadmap voting, and an accessibility pass

  • Level up from the characters page: a full-screen, step-by-step flow that walks through what your new level grants, hit points, new features, and the spell and option choices that unlock, with details one tap away.
  • The public roadmap is now a community space: cast up to three votes on what we build next, submit your own feature requests, and follow them under "My requests."
  • A new notification bell lets you know when your request reaches the roadmap or ships.
  • D&D 2014: Magic items that grant damage resistance, immunity, or vulnerability now apply to your sheet automatically, including choose-your-element items like Armor of Resistance.
  • D&D 2014: Always-prepared spells, like Cleric domain spells and the new Oath of Devotion spell list, are castable with a click and no longer ask to be prepared.
  • D&D 2014: Spell-effect potions and consumables get a one-tap activation chip, and short rests now let you spend Hit Dice right from the sheet.
  • D&D 2014: Worn items, weapons, races, and features now state their rules effects as clear facts on their cards.
  • An accessibility pass across the app: every control meets the 44px tap-target minimum on phones, color contrast raised to WCAG AA, the smallest text bumped to readable sizes, and every ability, skill, and save on the sheet is a properly named roll button for screen readers.
  • The top bar now fits narrow phones, pages no longer scroll sideways on mobile, and duplicated account requests were trimmed for snappier loading.

2026-06-09 · Update · Character creation, accounts, and a rules-accuracy pass

  • A new step-by-step character creator walks you through race, class, ability scores, skills, equipment, and spells. Launch it from "Create a character," and finished characters save automatically.
  • Accounts grew up: passwordless magic-link sign-in, email confirmation, and a proper password-reset flow.
  • A redesigned profile page lets you upload and frame your avatar, pick a color scheme, and update your email or password.
  • A new contact form to reach us, plus branded account emails.
  • D&D 2014: A rules-accuracy pass: corrections to feature timing, saving throws, spell slots, and proficiency math, along with many smaller bug fixes.

2026-06-06 · Update · A more playable sheet, more content, and light mode

  • A more playable character sheet: ability scores, skills, and saves in one place, plus a Features tab grouped by how you actually use each ability.
  • D&D 2014: Limited-use abilities and resources now track live on the sheet, spending the right cost and recharging on the right rest.
  • D&D 2014: Smarter dice rolling: a one-tap advantage and disadvantage toggle, opt-in situational bonuses, and a clear breakdown of every modifier.
  • D&D 2014: Much more content: more classes and subclasses, races, backgrounds, and feats, a growing spell catalog, and magic items that take effect on your sheet.
  • A new app-wide light theme and an opt-in high-contrast mode, with your preferences synced across devices, plus new About and information pages.

2026-05-23 · Design · Characters page redesigned as a portrait gallery

  • Each character card now has a portrait-led layout with ember-glow border, hover lift, and rising-ember particles.
  • Per-character color scheme (ember / arcane / rose / sky / heal) drawn from the design system.
  • Pin your default battle character with a single click, and your roster's default is now visible at a glance.
  • New "Recent" sort uses real last-opened timestamps, distinct from last-edited.
  • Full accessibility pass: keyboard navigation, screen-reader-friendly labels, AA contrast, prefers-reduced-motion honored.

2026-05-11 · Design · Landing page refresh

  • New hero with the flame-disc wordmark, animated phone + map illustrations.
  • Sections covering player + GM workflows, system support, and the open-core pledge.
  • Join-battle-by-code flow accessible directly from the landing page.
  • Responsive across 320 to 1440px with a layered breakpoint hierarchy.
  • Accessibility baseline: decorative SVGs hidden from assistive tech, icon-buttons labeled, reduced-motion honored.

2026-05-05 · Feature · Mobile responsive baseline

  • Character sheet and battle map usable on phones and tablets.
  • Touch-target floor raised to 44px across the app.
  • Pinch-zoom restored on iOS; mobile inputs sized to 16px to prevent zoom-on-focus.

02Older entries#

Earlier changes, including performance work, the v1.5 rebuild, and combat-flow foundations, are tracked in commit history. Once the source opens publicly at full launch, this page will grow into a more complete record.